#ifndef __WATER_FLOW_H #define __WATER_FLOW_H #include "scene_impl.h" #include "ent_impl.h" Entity_t* create_water_runner(EntityManager_t* ent_manager, int32_t width, int32_t height, int32_t start_tile); void free_water_runner(Entity_t* ent, EntityManager_t* ent_manager); void update_water_runner_system(Scene_t* scene); #endif // __WATER_FLOW_H