#include "assets.h" #include #include #include "raylib.h" int main(void) { InitWindow(1280, 640, "raylib"); InitAudioDevice(); SetTargetFPS(60); Assets_t assets; init_assets(&assets); Texture2D* tex = add_texture(&assets, "testtex", "res/test_tex.png"); add_sprite(&assets, "testspr1", tex); Sprite_t* spr = get_sprite(&assets, "testspr1"); spr->origin = (Vector2){0, 0}; spr->frame_size = (Vector2){32, 32}; add_sprite(&assets, "testspr2", tex); Sprite_t* spr2 = get_sprite(&assets, "testspr2"); spr2->frame_count = 4; spr2->origin = (Vector2){0, 0}; spr2->frame_size = (Vector2){32, 32}; spr2->speed = 15; add_sound(&assets, "testsnd", "res/sound.ogg"); Sound* snd = get_sound(&assets, "testsnd"); add_font(&assets, "testfont", "res/test_font.ttf"); Font* fnt = get_font(&assets, "testfont"); while(!WindowShouldClose()) { if (IsKeyReleased(KEY_C)) { PlaySound(*snd); } BeginDrawing(); ClearBackground(RAYWHITE); DrawTextEx(*fnt, "Press C to play a sound", (Vector2){64, 64}, 24, 1, RED); // Draw the static Sprite and animated Sprite draw_sprite(spr, (Vector2){64,128}, 0.0f, false); draw_sprite(spr2, (Vector2){64,180}, 0.0f, true); EndDrawing(); // Update the animated Sprite spr2->elapsed++; if (spr2->elapsed == spr2->speed) { spr2->current_frame++; spr2->current_frame %= spr2->frame_count; spr2->elapsed = 0; } } term_assets(&assets); CloseWindow(); }