/* This implements the scene * ie it will insert the scene-specific data and systems * based on the function called * */ #ifndef __SCENE_IMPL_H #define __SCENE_IMPL_H #include "engine.h" #include "gui.h" #define CONTAINER_OF(ptr, type, member) ({ \ const typeof( ((type *)0)->member ) *__mptr = (ptr); \ (type *)( (char *)__mptr - offsetof(type,member) );}) typedef enum TileType { EMPTY_TILE = 0, SOLID_TILE, ONEWAY_TILE, LADDER, SPIKES, } TileType_t; #define MAX_TILE_SPRITES 32 typedef struct CoinCounter { uint16_t current; uint16_t total; }CoinCounter_t; typedef struct LevelCamera { Camera2D cam; Vector2 target_pos; float base_y; //Vector2 prev_pos; Vector2 current_vel; float mass; float c; // damping factor float k; // spring constant }LevelCamera_t; typedef struct LevelSceneData { TileGrid_t tilemap; RenderTexture2D game_viewport; Rectangle game_rec; //Camera2D cam; LevelCamera_t camera; Sprite_t* tile_sprites[MAX_TILE_SPRITES]; LevelPack_t* level_pack; unsigned int current_level; CoinCounter_t coins; }LevelSceneData_t; typedef struct LevelScene { Scene_t scene; LevelSceneData_t data; }LevelScene_t; void init_game_scene(LevelScene_t* scene); void free_game_scene(LevelScene_t* scene); void init_sandbox_scene(LevelScene_t* scene); void free_sandbox_scene(LevelScene_t* scene); void init_level_scene_data(LevelSceneData_t* data, uint32_t max_tiles, Tile_t* tiles, Rectangle view_zone); //void init_level_scene_data(LevelSceneData_t* data, uint32_t max_tiles, Tile_t* tiles); void term_level_scene_data(LevelSceneData_t* data); void reload_level_tilemap(LevelScene_t* scene); void load_next_level_tilemap(LevelScene_t* scene); void load_prev_level_tilemap(LevelScene_t* scene); bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num); void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_type); typedef enum GuiMode { KEYBOARD_MODE, MOUSE_MODE } GuiMode_t; typedef struct MenuSceneData { UIComp_t buttons[4]; int selected_comp; int max_comp; GuiMode_t mode; } MenuSceneData_t; typedef struct MenuScene { Scene_t scene; MenuSceneData_t data; } MenuScene_t; void init_menu_scene(MenuScene_t* scene); void free_menu_scene(MenuScene_t* scene); #endif // __SCENE_IMPL_H