#ifndef __AABB_H #define __AABB_H #include "raylib.h" #include "raymath.h" #include uint8_t find_1D_overlap(Vector2 l1, Vector2 l2, float* overlap); uint8_t find_AABB_overlap(const Vector2 tl1, const Vector2 sz1, const Vector2 tl2, const Vector2 sz2, Vector2* overlap); bool point_in_AABB(Vector2 point, Rectangle box); bool line_in_AABB(Vector2 p1, Vector2 p2, Rectangle box); #endif // __AABB_H