#ifndef __ASSETS_H #define __ASSETS_H #include "sc/map/sc_map.h" #include "EC.h" #include "raylib.h" typedef struct Assets { struct sc_map_s64 m_textures; struct sc_map_s64 m_sounds; struct sc_map_s64 m_fonts; struct sc_map_s64 m_sprites; }Assets_t; void init_assets(Assets_t* assets); void free_all_assets(Assets_t* assets); void term_assets(Assets_t* assets); Texture2D* add_texture(Assets_t* assets, const char* name, const char* path); Sprite_t* add_sprite(Assets_t* assets, const char* name, Texture2D* texture); Sound* add_sound(Assets_t * assets, const char* name, const char* path); Font* add_font(Assets_t* assets, const char* name, const char* path); Texture2D* get_texture(Assets_t* assets, const char* name); Sprite_t* get_sprite(Assets_t* assets, const char* name); Sound* get_sound(Assets_t* assets, const char* name); Font* get_font(Assets_t* assets, const char* name); void draw_sprite(Sprite_t* spr, Vector2 pos, bool flip_x); #endif // __ASSETS_H