#include "ent_impl.h" #include "constants.h" Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal) { Entity_t* p_crate = add_entity(ent_manager, CRATES_ENT_TAG); CBBox_t* p_bbox = add_component(p_crate, CBBOX_COMP_T); set_bbox(p_bbox, TILE_SIZE, TILE_SIZE); p_bbox->solid = true; p_bbox->fragile = !metal; CTransform_t* p_ctransform = add_component(p_crate, CTRANSFORM_COMP_T); p_ctransform->grav_delay = 5; add_component(p_crate, CMOVEMENTSTATE_T); add_component(p_crate, CTILECOORD_COMP_T); CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T); p_hurtbox->size = p_bbox->size; p_hurtbox->def = metal ? 2 : 1; return p_crate; } Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets) { Entity_t* p_boulder = add_entity(ent_manager, BOULDER_ENT_TAG); CBBox_t* p_bbox = add_component(p_boulder, CBBOX_COMP_T); set_bbox(p_bbox, TILE_SIZE, TILE_SIZE); p_bbox->solid = true; p_bbox->fragile = false; CTransform_t* p_ctransform = add_component(p_boulder, CTRANSFORM_COMP_T); p_ctransform->grav_delay = 5; add_component(p_boulder, CMOVEMENTSTATE_T); add_component(p_boulder, CTILECOORD_COMP_T); CMoveable_t* p_cmove = add_component(p_boulder, CMOVEABLE_T); p_cmove->move_speed = 8; CHurtbox_t* p_hurtbox = add_component(p_boulder, CHURTBOX_T); p_hurtbox->size = p_bbox->size; p_hurtbox->def = 2; return p_boulder; }