#include "ent_impl.h" #include "constants.h" Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item) { Entity_t* p_crate = add_entity(ent_manager, CRATES_ENT_TAG); CBBox_t* p_bbox = add_component(p_crate, CBBOX_COMP_T); set_bbox(p_bbox, TILE_SIZE, TILE_SIZE); p_bbox->solid = true; p_bbox->fragile = !metal; CTransform_t* p_ctransform = add_component(p_crate, CTRANSFORM_COMP_T); p_ctransform->grav_delay = 5; add_component(p_crate, CMOVEMENTSTATE_T); add_component(p_crate, CTILECOORD_COMP_T); CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T); p_hurtbox->size = p_bbox->size; p_hurtbox->def = metal ? 2 : 1; if (item != CONTAINER_EMPTY) { CContainer_t* p_container = add_component(p_crate, CCONTAINER_T); p_container->item = item; } return p_crate; } Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets) { Entity_t* p_boulder = add_entity(ent_manager, BOULDER_ENT_TAG); CBBox_t* p_bbox = add_component(p_boulder, CBBOX_COMP_T); set_bbox(p_bbox, TILE_SIZE, TILE_SIZE); p_bbox->solid = true; p_bbox->fragile = false; CTransform_t* p_ctransform = add_component(p_boulder, CTRANSFORM_COMP_T); p_ctransform->grav_delay = 5; p_ctransform->active = true; add_component(p_boulder, CMOVEMENTSTATE_T); add_component(p_boulder, CTILECOORD_COMP_T); CMoveable_t* p_cmove = add_component(p_boulder, CMOVEABLE_T); p_cmove->move_speed = 8; CHurtbox_t* p_hurtbox = add_component(p_boulder, CHURTBOX_T); p_hurtbox->size = p_bbox->size; p_hurtbox->def = 2; return p_boulder; } Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir) { Entity_t* p_arrow = add_entity(ent_manager, ARROW_ENT_TAG); add_component(p_arrow, CTILECOORD_COMP_T); CHitBoxes_t* p_hitbox = add_component(p_arrow, CHITBOXES_T); p_hitbox->n_boxes = 1; p_hitbox->boxes[0] = (Rectangle){TILE_SIZE - 5, TILE_SIZE / 2 - 5, 5, 5}; p_hitbox->atk = 3; p_hitbox->one_hit = true; CTransform_t* p_ctransform = add_component(p_arrow, CTRANSFORM_COMP_T); p_ctransform->movement_mode = KINEMATIC_MOVEMENT; p_ctransform->velocity.x = 500; p_ctransform->active = true; return p_arrow; }