#include "mempool.h" #include "sc/queue/sc_queue.h" #include "sc/map/sc_map.h" // Static allocate buffers static Entity_t entity_buffer[MAX_COMP_POOL_SIZE]; static CBBox_t bbox_buffer[MAX_COMP_POOL_SIZE]; static CTransform_t ctransform_buffer[MAX_COMP_POOL_SIZE]; //static CTileCoord_t ctilecoord_buffer[MAX_COMP_POOL_SIZE]; static CJump_t cjump_buffer[1]; // Only player is expected to have this static CPlayerState_t cplayerstate_buffer[1]; // Only player is expected to have this // Use hashmap as a Set // Use list will be used to check if an object exist // The alternative method to check the free list if idx is not there // requires bound checking // It's just easier on the mind overall // If need to optimise memory, replace free_list with set and remove use_list typedef struct MemPool { void * const buffer; const unsigned long max_size; const unsigned long elem_size; struct sc_map_64 use_list; struct sc_queue_uint free_list; }MemPool_t; // Static allocate mempools static MemPool_t comp_mempools[N_COMPONENTS] = { {bbox_buffer, MAX_COMP_POOL_SIZE, sizeof(CBBox_t), {0}, {0}}, {ctransform_buffer, MAX_COMP_POOL_SIZE, sizeof(CTransform_t), {0}, {0}}, //{ctilecoord_buffer, MAX_COMP_POOL_SIZE, sizeof(CTileCoord_t), {0}, {0}}, {cjump_buffer, 1, sizeof(CJump_t), {0}, {0}}, {cplayerstate_buffer, 1, sizeof(CPlayerState_t), {0}, {0}}, }; static MemPool_t ent_mempool = {entity_buffer, MAX_COMP_POOL_SIZE, sizeof(Entity_t), {0}, {0}}; static bool pool_inited = false; void init_memory_pools(void) { if (!pool_inited) { for (size_t i=0; icomponents); ent->m_alive = true; ent->m_tag = NO_ENT_TAG; return ent; } Entity_t * get_entity_wtih_id(unsigned long idx) { sc_map_get_64(&ent_mempool.use_list, idx); if (!sc_map_found(&ent_mempool.use_list)) return NULL; return entity_buffer + idx; } void free_entity_to_mempool(unsigned long idx) { sc_map_del_64(&ent_mempool.use_list, idx); if (sc_map_found(&ent_mempool.use_list)) { sc_queue_add_first(&ent_mempool.free_list, idx); } } void* new_component_from_mempool(ComponentEnum_t comp_type, unsigned long *idx) { void * comp = NULL; assert(comp_type < N_COMPONENTS); if(!sc_queue_empty(&comp_mempools[comp_type].free_list)) { *idx = sc_queue_del_first(&comp_mempools[comp_type].free_list); sc_map_put_64(&comp_mempools[comp_type].use_list, *idx, *idx); comp = comp_mempools[comp_type].buffer + (*idx * comp_mempools[comp_type].elem_size); memset(comp, 0, comp_mempools[comp_type].elem_size); } return comp; } void* get_component_wtih_id(ComponentEnum_t comp_type, unsigned long idx) { void * comp = NULL; assert(comp_type < N_COMPONENTS); sc_map_get_64(&comp_mempools[comp_type].use_list, idx); if (sc_map_found(&comp_mempools[comp_type].use_list)) { comp = comp_mempools[comp_type].buffer + (idx * comp_mempools[comp_type].elem_size); } return comp; } void free_component_to_mempool(ComponentEnum_t comp_type, unsigned long idx) { assert(comp_type < N_COMPONENTS); // This just free the component from the memory pool sc_map_del_64(&comp_mempools[comp_type].use_list, idx); if (sc_map_found(&comp_mempools[comp_type].use_list)) { sc_queue_add_first(&comp_mempools[comp_type].free_list, idx); } }