HATPC/scenes/scene_impl.h

91 lines
2.3 KiB
C

/* This implements the scene
* ie it will insert the scene-specific data and systems
* based on the function called
* */
#ifndef __SCENE_IMPL_H
#define __SCENE_IMPL_H
#include "engine.h"
#include "gui.h"
#define CONTAINER_OF(ptr, type, member) ({ \
const typeof( ((type *)0)->member ) *__mptr = (ptr); \
(type *)( (char *)__mptr - offsetof(type,member) );})
typedef enum TileType {
EMPTY_TILE = 0,
SOLID_TILE,
ONEWAY_TILE,
LADDER,
SPIKES,
} TileType_t;
#define MAX_TILE_SPRITES 32
typedef struct CoinCounter
{
uint16_t current;
uint16_t total;
}CoinCounter_t;
typedef struct LevelCamera {
Camera2D cam;
Vector2 target_pos;
//Vector2 prev_pos;
Vector2 current_vel;
float mass;
float c; // damping factor
float k; // spring constant
}LevelCamera_t;
typedef struct LevelSceneData {
TileGrid_t tilemap;
RenderTexture2D game_viewport;
Rectangle game_rec;
//Camera2D cam;
LevelCamera_t camera;
Sprite_t* tile_sprites[MAX_TILE_SPRITES];
LevelPack_t* level_pack;
unsigned int current_level;
CoinCounter_t coins;
}LevelSceneData_t;
typedef struct LevelScene {
Scene_t scene;
LevelSceneData_t data;
}LevelScene_t;
void init_game_scene(LevelScene_t* scene);
void free_game_scene(LevelScene_t* scene);
void init_sandbox_scene(LevelScene_t* scene);
void free_sandbox_scene(LevelScene_t* scene);
void init_level_scene_data(LevelSceneData_t* data, uint32_t max_tiles, Tile_t* tiles, Rectangle view_zone);
//void init_level_scene_data(LevelSceneData_t* data, uint32_t max_tiles, Tile_t* tiles);
void term_level_scene_data(LevelSceneData_t* data);
void reload_level_tilemap(LevelScene_t* scene);
void load_next_level_tilemap(LevelScene_t* scene);
void load_prev_level_tilemap(LevelScene_t* scene);
bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num);
void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_type);
typedef enum GuiMode {
KEYBOARD_MODE,
MOUSE_MODE
} GuiMode_t;
typedef struct MenuSceneData {
UIComp_t buttons[4];
int selected_comp;
int max_comp;
GuiMode_t mode;
} MenuSceneData_t;
typedef struct MenuScene {
Scene_t scene;
MenuSceneData_t data;
} MenuScene_t;
void init_menu_scene(MenuScene_t* scene);
void free_menu_scene(MenuScene_t* scene);
#endif // __SCENE_IMPL_H