HATPC/main.c

40 lines
955 B
C

#include "raylib.h"
#include "engine.h"
#define N_SCENES 3
Scene_t scenes[N_SCENES];
unsigned int current_scene;
const int screenWidth = 800;
const int screenHeight = 450;
static void load_assets(void)
{
}
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
//char dir[7];
InitWindow(screenWidth, screenHeight, "raylib");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
load_assets();
//Camera2D camera = { 0 };
//camera.offset = (Vector2){0,0};
//camera.rotation = 0.0f;
//camera.zoom = 1.0f;
while (!WindowShouldClose())
{
// TODO: Handle keystrokes/input here
// TODO: Update Scene here or scene changes
BeginDrawing();
// TODO: Call the current scene Render function
ClearBackground(RAYWHITE);
EndDrawing();
}
CloseWindow();
}