HATPC/scenes/items_ent.c

40 lines
1.3 KiB
C

#include "ent_impl.h"
#include "constants.h"
Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal)
{
Entity_t* p_crate = add_entity(ent_manager, CRATES_ENT_TAG);
CBBox_t* p_bbox = add_component(p_crate, CBBOX_COMP_T);
set_bbox(p_bbox, TILE_SIZE, TILE_SIZE);
p_bbox->solid = true;
p_bbox->fragile = !metal;
add_component(p_crate, CTRANSFORM_COMP_T);
add_component(p_crate, CMOVEMENTSTATE_T);
add_component(p_crate, CTILECOORD_COMP_T);
CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T);
p_hurtbox->size = p_bbox->size;
p_hurtbox->fragile = !metal;
return p_crate;
}
Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets)
{
Entity_t* p_boulder = add_entity(ent_manager, BOULDER_ENT_TAG);
CBBox_t* p_bbox = add_component(p_boulder, CBBOX_COMP_T);
set_bbox(p_bbox, TILE_SIZE, TILE_SIZE);
p_bbox->solid = true;
p_bbox->fragile = false;
add_component(p_boulder, CTRANSFORM_COMP_T);
add_component(p_boulder, CMOVEMENTSTATE_T);
add_component(p_boulder, CTILECOORD_COMP_T);
add_component(p_boulder, CMOVEABLE_T);
CHurtbox_t* p_hurtbox = add_component(p_boulder, CHURTBOX_T);
p_hurtbox->size = p_bbox->size;
p_hurtbox->fragile = false;
return p_boulder;
}