.. |
CMakeLists.txt
|
Add initial option scene
|
2025-08-18 21:46:17 +08:00 |
assets_loader.c
|
Add font loading and use font for menu
|
2025-01-18 09:39:36 +08:00 |
assets_loader.h
|
Integrate loading RRES data pack
|
2023-09-01 20:50:45 +08:00 |
assets_tag.h
|
Add initial option scene
|
2025-08-18 21:46:17 +08:00 |
camera_systems.c
|
Fix camera update
|
2025-07-27 15:14:31 +08:00 |
components.h
|
Adjust Game UI + Add SFXs
|
2025-03-31 20:40:13 +08:00 |
constants.h
|
Extend the render queue to tilemap
|
2024-12-21 16:53:47 +08:00 |
editor_scene.c
|
Update 4th tileset
|
2025-08-02 22:15:39 +08:00 |
engine_impl.c
|
Readjust components quantities
|
2025-08-02 22:15:59 +08:00 |
ent_impl.h
|
Add urchin enemy
|
2024-09-08 23:05:12 +08:00 |
game_scene.c
|
Propagate keybind changes
|
2025-08-23 14:13:58 +08:00 |
game_systems.c
|
Add SFX when destroying boulder
|
2025-07-27 15:14:54 +08:00 |
game_systems.h
|
Simplify edge velocity check
|
2024-09-02 21:58:11 +08:00 |
items_ent.c
|
Tweak water movement
|
2025-07-26 17:11:58 +08:00 |
level_select_scene.c
|
Propagate keybind changes
|
2025-08-23 14:13:58 +08:00 |
menu_scene.c
|
Propagate keybind changes
|
2025-08-23 14:13:58 +08:00 |
options_scene.c
|
Propagate keybind changes
|
2025-08-23 14:13:58 +08:00 |
player_ent.c
|
Add climbing SFX
|
2025-07-29 21:45:59 +08:00 |
scene_impl.h
|
Propagate keybind changes
|
2025-08-23 14:13:58 +08:00 |
scene_systems.c
|
Add new tileset to main game
|
2025-08-19 21:02:19 +08:00 |
water_flow.c
|
Slightly increase water fill rate
|
2025-05-04 20:55:14 +08:00 |
water_flow.h
|
Add water runner entity into game loop
|
2023-07-19 11:15:34 +08:00 |