HATPC/scenes
En Yi 451b241460 Correct AABB tests
Changelog:
- Figure out why the previous AABB behaviour was correct: continuum
    [0, 5) does not collide with [5, 10)
    For tile check however, need to subtract one to avoid extra tile
    check. Exception is the tile collision
2023-06-21 22:11:32 +08:00
..
engine Correct AABB tests 2023-06-21 22:11:32 +08:00
CMakeLists.txt Add assets loading from a file 2023-05-20 16:14:39 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Adjust movement to be a little 'responsive' 2023-06-16 09:17:35 +08:00
editor_scene.c Improve crushing using edge testing 2023-06-21 21:27:13 +08:00
ent_impl.h Refactor Entity Tag out of EC 2023-05-29 21:41:17 +08:00
game_systems.c Improve crushing using edge testing 2023-06-21 21:27:13 +08:00
game_systems.h Add system to destroy one-way tile with boulder 2023-06-17 11:50:23 +08:00
items_ent.c Update hitbox-hurtbox system 2023-06-17 13:08:07 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Update hitbox-hurtbox system 2023-06-17 13:08:07 +08:00
scene_impl.h Add spikes spawning 2023-06-19 22:32:18 +08:00