HATPC/scenes
En Yi 57cb3ef07a Improve collision system
Changelog:
- Add handling for complete overlap
    - It will attempt to move into an empty space near the checked
      entity. If no free space, it will move up. Ripe for exploit!
- Move boundary collision check into movement update
- AABB check now returns overlap mode:
    - 0: no overlap
    - 1: partial overlap
    - 2: complete overlap
2023-06-05 21:56:57 +08:00
..
engine Improve collision system 2023-06-05 21:56:57 +08:00
CMakeLists.txt Add assets loading from a file 2023-05-20 16:14:39 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Add crouch sprite transition 2023-05-27 16:39:17 +08:00
editor_scene.c Integrate in player crushing system 2023-06-05 20:09:22 +08:00
ent_impl.h Refactor Entity Tag out of EC 2023-05-29 21:41:17 +08:00
game_systems.c Improve collision system 2023-06-05 21:56:57 +08:00
game_systems.h Update collision system 2023-06-05 17:40:56 +08:00
items_ent.c Add movement to boulder for grid movement 2023-06-05 15:11:06 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add crouch sprite transition 2023-05-27 16:39:17 +08:00
scene_impl.h Update collision system 2023-06-05 17:40:56 +08:00