31 lines
1.3 KiB
C
31 lines
1.3 KiB
C
#ifndef __GAME_SYSTEMS_H
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#define __GAME_SYSTEMS_H
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#include "scene_impl.h"
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void init_level_scene_data(LevelSceneData_t* data);
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void term_level_scene_data(LevelSceneData_t* data);
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void player_movement_input_system(Scene_t* scene);
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void player_bbox_update_system(Scene_t* scene);
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void player_pushing_system(Scene_t* scene);
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void player_crushing_system(Scene_t* scene);
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void tile_collision_system(Scene_t* scene);
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void friction_coefficient_update_system(Scene_t* scene);
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void moveable_update_system(Scene_t* scene);
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void global_external_forces_system(Scene_t* scene);
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void movement_update_system(Scene_t* scene);
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void player_ground_air_transition_system(Scene_t* scene);
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void state_transition_update_system(Scene_t* scene);
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void update_tilemap_system(Scene_t* scene);
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void hitbox_update_system(Scene_t* scene);
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void sprite_animation_system(Scene_t* scene);
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void boulder_destroy_wooden_tile_system(Scene_t* scene);
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void camera_update_system(Scene_t* scene);
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void container_destroy_system(Scene_t* scene);
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void player_dir_reset_system(Scene_t* scene);
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void player_respawn_system(Scene_t* scene);
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void lifetimer_update_system(Scene_t* scene);
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void spike_collision_system(Scene_t* scene);
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void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_type);
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#endif // __GAME_SYSTEMS_H
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