HATPC/scenes/scene_impl.h

62 lines
1.4 KiB
C

/* This implements the scene
* ie it will insert the scene-specific data and systems
* based on the function called
* */
#ifndef __SCENE_IMPL_H
#define __SCENE_IMPL_H
#include "engine.h"
#include "gui.h"
#define CONTAINER_OF(ptr, type, member) ({ \
const typeof( ((type *)0)->member ) *__mptr = (ptr); \
(type *)( (char *)__mptr - offsetof(type,member) );})
typedef enum TileType {
EMPTY_TILE = 0,
SOLID_TILE,
ONEWAY_TILE,
LADDER,
SPIKES,
} TileType_t;
typedef struct LevelSceneData {
TileGrid_t tilemap;
RenderTexture2D game_viewport;
Rectangle game_rec;
Camera2D cam;
Sprite_t* tile_sprites[MAX_TILE_TYPES];
LevelPack_t* level_pack;
unsigned int current_level;
}LevelSceneData_t;
typedef struct LevelScene {
Scene_t scene;
LevelSceneData_t data;
}LevelScene_t;
void init_level_scene(LevelScene_t* scene);
void free_level_scene(LevelScene_t* scene);
void reload_level_scene(LevelScene_t* scene);
bool load_a_level(LevelScene_t* scene, unsigned int level_num);
typedef enum GuiMode {
KEYBOARD_MODE,
MOUSE_MODE
} GuiMode_t;
typedef struct MenuSceneData {
UIComp_t buttons[3];
int selected_comp;
int max_comp;
GuiMode_t mode;
} MenuSceneData_t;
typedef struct MenuScene {
Scene_t scene;
MenuSceneData_t data;
} MenuScene_t;
void init_menu_scene(MenuScene_t* scene);
void free_menu_scene(MenuScene_t* scene);
#endif // __SCENE_IMPL_H