438 lines
16 KiB
C
438 lines
16 KiB
C
#include "scene_impl.h"
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#include "water_flow.h"
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#include "ent_impl.h"
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#include "constants.h"
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#include "raymath.h"
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void init_level_scene_data(LevelSceneData_t* data, uint32_t max_tiles, Tile_t* tiles, Rectangle view_zone)
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{
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data->game_rec = view_zone;
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memset(&data->camera, 0, sizeof(LevelCamera_t));
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data->camera.cam.rotation = 0.0f;
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data->camera.cam.zoom = 1.0f;
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data->camera.mass = 0.2f;
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data->camera.k = 6.2f;
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data->camera.c = 2.2f;
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data->camera.range_limit = 200.0f;
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data->tilemap.max_tiles = max_tiles;
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if (tiles != NULL)
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{
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data->tilemap.tiles = tiles;
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}
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else
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{
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data->tilemap.tiles = calloc(max_tiles, sizeof(Tile_t));
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}
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data->tilemap.width = DEFAULT_MAP_WIDTH;
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data->tilemap.height = DEFAULT_MAP_HEIGHT;
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data->tilemap.tile_size = TILE_SIZE;
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data->tilemap.n_tiles = data->tilemap.width * data->tilemap.height;
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memset(data->tile_sprites, 0, sizeof(data->tile_sprites));
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for (size_t i = 0; i < max_tiles;i++)
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{
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data->tilemap.tiles[i].solid = NOT_SOLID;
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data->tilemap.tiles[i].tile_type = EMPTY_TILE;
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data->tilemap.tiles[i].rotation = TILE_NOROTATE;
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data->tilemap.tiles[i].moveable = true;
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data->tilemap.tiles[i].max_water_level = 4;
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sc_map_init_64v(&data->tilemap.tiles[i].entities_set, 16, 0);
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data->tilemap.tiles[i].size = (Vector2){TILE_SIZE, TILE_SIZE};
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}
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memset(&data->coins, 0, sizeof(data->coins));
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data->show_grid = false;
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memset(&data->sm, 0, sizeof(data->sm));
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}
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void term_level_scene_data(LevelSceneData_t* data)
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{
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for (size_t i = 0; i < data->tilemap.max_tiles;i++)
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{
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sc_map_term_64v(&data->tilemap.tiles[i].entities_set);
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}
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}
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void clear_an_entity(Scene_t* scene, TileGrid_t* tilemap, Entity_t* p_ent)
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{
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/* Use the helper function to remove any entity
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* This is because some components may have deinit steps
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* This function will also take care of the tilemap collision handling
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* */
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CEmitter_t* p_emitter = get_component(p_ent, CEMITTER_T);
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if (p_emitter != NULL)
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{
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unload_emitter_handle(&scene->part_sys, p_emitter->handle);
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}
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if (get_component(p_ent, CWATERRUNNER_T)!= NULL)
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{
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free_water_runner(p_ent, &scene->ent_manager);
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}
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remove_entity_from_tilemap(&scene->ent_manager, tilemap, p_ent);
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}
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void clear_all_game_entities(LevelScene_t* scene)
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{
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Entity_t* ent;
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sc_map_foreach_value(&scene->scene.ent_manager.entities, ent)
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{
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clear_an_entity(&scene->scene, &scene->data.tilemap, ent);
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}
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// This is unnecessary as the first pass should clear everything
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// For now, leave it in. This is not expected to call all the time
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// so not too bad
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clear_entity_manager(&scene->scene.ent_manager);
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for (size_t i = 0; i < scene->data.tilemap.n_tiles;i++)
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{
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sc_map_clear_64v(&scene->data.tilemap.tiles[i].entities_set);
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}
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}
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bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num)
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{
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if (level_num >= scene->data.level_pack->n_levels) return false;
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LevelMap_t lvl_map = scene->data.level_pack->levels[level_num];
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uint32_t n_tiles = lvl_map.width * lvl_map.height;
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if (n_tiles > scene->data.tilemap.max_tiles) return false;
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scene->data.current_level = level_num;
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scene->data.tilemap.width = lvl_map.width;
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scene->data.tilemap.height = lvl_map.height;
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scene->data.tilemap.n_tiles = n_tiles;
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scene->data.coins.current = 0;
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scene->data.coins.total = lvl_map.n_chests;
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#define N_SOLID_TILESETS 3
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static const char* SOLID_TILE_SELECTIONS[N_SOLID_TILESETS] = {
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"stile0", "stile1", "stile2"
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};
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scene->data.selected_solid_tilemap = lvl_map.flags;
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scene->data.solid_tile_sprites = get_sprite(&scene->scene.engine->assets, SOLID_TILE_SELECTIONS[lvl_map.flags]);
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clear_all_game_entities(scene);
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for (size_t i = 0; i < scene->data.tilemap.n_tiles;i++)
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{
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scene->data.tilemap.tiles[i].solid = NOT_SOLID;
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scene->data.tilemap.tiles[i].tile_type = EMPTY_TILE;
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scene->data.tilemap.tiles[i].rotation = TILE_NOROTATE;
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scene->data.tilemap.tiles[i].connectivity = 0;
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scene->data.tilemap.tiles[i].moveable = true;
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scene->data.tilemap.tiles[i].offset = (Vector2){0, 0};
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scene->data.tilemap.tiles[i].size = (Vector2){TILE_SIZE, TILE_SIZE};
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scene->data.tilemap.tiles[i].def = 0;
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if (lvl_map.tiles[i].tile_type == 1)
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{
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change_a_tile(&scene->data.tilemap, i, SOLID_TILE);
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}
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scene->data.tilemap.tiles[i].max_water_level = 4;
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scene->data.tilemap.tiles[i].water_level = lvl_map.tiles[i].water;
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scene->data.tilemap.tiles[i].wet = scene->data.tilemap.tiles[i].water_level > 0;
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}
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// Two pass
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for (size_t i = 0; i < scene->data.tilemap.n_tiles;i++)
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{
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if (lvl_map.tiles[i].tile_type >= 8 && lvl_map.tiles[i].tile_type < 20)
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{
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uint32_t tmp_idx = lvl_map.tiles[i].tile_type - 8;
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uint32_t item_type = tmp_idx % 6;
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ContainerItem_t item = CONTAINER_EMPTY;
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switch (item_type)
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{
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case 1: item = CONTAINER_LEFT_ARROW;break;
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case 2: item = CONTAINER_RIGHT_ARROW;break;
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case 3: item = CONTAINER_UP_ARROW;break;
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case 4: item = CONTAINER_DOWN_ARROW;break;
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case 5: item = CONTAINER_BOMB;break;
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default: break;
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}
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Entity_t* ent = create_crate(&scene->scene.ent_manager, tmp_idx > 5, item);
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ent->position.x = (i % scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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ent->position.y = (i / scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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}
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else
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{
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switch (lvl_map.tiles[i].tile_type)
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{
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case 2:
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change_a_tile(&scene->data.tilemap, i, ONEWAY_TILE);
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break;
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case 3:
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change_a_tile(&scene->data.tilemap, i, LADDER);
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break;
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case 4:
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case 5:
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case 6:
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case 7:
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change_a_tile(&scene->data.tilemap, i, SPIKES);
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break;
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case 20:
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{
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Entity_t* ent = create_boulder(&scene->scene.ent_manager);
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ent->position.x = (i % scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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ent->position.y = (i / scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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}
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break;
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case 21:
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{
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create_water_runner(&scene->scene.ent_manager, lvl_map.width, lvl_map.height, i);
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}
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break;
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case 22:
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{
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Entity_t* ent = create_player(&scene->scene.ent_manager);
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ent->position.x = (i % scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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ent->position.y = (i / scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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}
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break;
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case 23:
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{
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Entity_t* ent = create_chest(&scene->scene.ent_manager);
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ent->position.x = (i % scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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ent->position.y = (i / scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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CTransform_t* p_ctransform = get_component(ent, CTRANSFORM_COMP_T);
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p_ctransform->active = true;
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}
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break;
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case 24:
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{
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Entity_t* ent = create_level_end(&scene->scene.ent_manager);
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if (ent != NULL)
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{
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ent->position.x = (i % scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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ent->position.y = (i / scene->data.tilemap.width) * scene->data.tilemap.tile_size + (scene->data.tilemap.tile_size >> 1);
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}
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}
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break;
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default:
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break;
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}
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if (lvl_map.tiles[i].tile_type >= 25)
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{
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Entity_t* ent = create_urchin(&scene->scene.ent_manager);
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if (ent != NULL)
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{
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CBBox_t* p_bbox = get_component(ent, CBBOX_COMP_T);
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ent->position.x = (i % scene->data.tilemap.width) * scene->data.tilemap.tile_size + (scene->data.tilemap.tile_size >> 1) - p_bbox->half_size.x;
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ent->position.y = (i / scene->data.tilemap.width) * scene->data.tilemap.tile_size + (scene->data.tilemap.tile_size >> 1) + (scene->data.tilemap.tile_size >> 1) - p_bbox->half_size.y;
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uint8_t spd_encoding = lvl_map.tiles[i].tile_type - 25;
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float angle = 45.0f / 180.0f * PI * ((spd_encoding >> 2) & 7);
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float mag = 100 * (spd_encoding & 3);
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CTransform_t* p_ct = get_component(ent, CTRANSFORM_COMP_T);
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p_ct->velocity = Vector2Scale(
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(Vector2){cosf(angle), sinf(angle)}, mag
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);
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}
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}
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}
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}
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return true;
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}
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void reload_level_tilemap(LevelScene_t* scene)
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{
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load_level_tilemap(scene, scene->data.current_level);
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}
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void load_next_level_tilemap(LevelScene_t* scene)
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{
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unsigned int lvl = scene->data.current_level;
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lvl++;
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if (lvl < scene->data.level_pack->n_levels)
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{
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load_level_tilemap(scene, lvl);
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}
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}
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void load_prev_level_tilemap(LevelScene_t* scene)
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{
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unsigned int lvl = scene->data.current_level;
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lvl--;
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if (lvl >= 0)
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{
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load_level_tilemap(scene, lvl);
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}
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}
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void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_type)
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{
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TileType_t last_type = tilemap->tiles[tile_idx].tile_type;
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tilemap->tiles[tile_idx].tile_type = new_type;
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switch (new_type)
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{
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case EMPTY_TILE:
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tilemap->tiles[tile_idx].solid = NOT_SOLID;
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break;
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case ONEWAY_TILE:
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tilemap->tiles[tile_idx].solid = ONE_WAY;
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break;
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case LADDER:
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{
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int up_tile = tile_idx - tilemap->width;
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if (up_tile > 0 && tilemap->tiles[up_tile].tile_type != LADDER)
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{
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tilemap->tiles[tile_idx].solid = ONE_WAY;
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}
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else
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{
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tilemap->tiles[tile_idx].solid = NOT_SOLID;
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}
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unsigned int down_tile = tile_idx + tilemap->width;
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if (down_tile < tilemap->n_tiles && tilemap->tiles[down_tile].tile_type == LADDER)
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{
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tilemap->tiles[down_tile].solid = (tilemap->tiles[tile_idx].tile_type != LADDER)? ONE_WAY : NOT_SOLID;
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}
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}
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break;
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case SPIKES:
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tilemap->tiles[tile_idx].solid = NOT_SOLID;
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break;
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case SOLID_TILE:
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tilemap->tiles[tile_idx].solid = SOLID;
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break;
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}
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if (last_type == LADDER && new_type != LADDER)
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{
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unsigned int down_tile = tile_idx + tilemap->width;
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if (down_tile < tilemap->n_tiles && tilemap->tiles[down_tile].tile_type == LADDER)
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{
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tilemap->tiles[down_tile].solid = ONE_WAY;
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}
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}
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tilemap->tiles[tile_idx].rotation = TILE_NOROTATE;
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const int SPIKE_HITBOX_LONGSIDE = 30;
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const int SPIKE_HITBOX_SHORTSIDE = 12;
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if (new_type == SPIKES)
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{
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// Priority: Down, Up, Left, Right
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if (tile_idx + tilemap->width < tilemap->n_tiles && tilemap->tiles[tile_idx + tilemap->width].tile_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx].offset = (Vector2){0,tilemap->tile_size - SPIKE_HITBOX_SHORTSIDE};
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tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_LONGSIDE, SPIKE_HITBOX_SHORTSIDE};
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}
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else if (tile_idx - tilemap->width >= 0 && tilemap->tiles[tile_idx - tilemap->width].tile_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx].offset = (Vector2){0,0};
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tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_LONGSIDE, SPIKE_HITBOX_SHORTSIDE};
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tilemap->tiles[tile_idx].rotation = TILE_180ROT;
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}
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else if (tile_idx % tilemap->width != 0 && tilemap->tiles[tile_idx - 1].tile_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx].offset = (Vector2){0,0};
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tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_SHORTSIDE, SPIKE_HITBOX_LONGSIDE};
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tilemap->tiles[tile_idx].rotation = TILE_90CWROT;
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}
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else if ((tile_idx + 1) % tilemap->width != 0 && tilemap->tiles[tile_idx + 1].tile_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx].offset = (Vector2){tilemap->tile_size - SPIKE_HITBOX_SHORTSIDE,0};
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tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_SHORTSIDE, SPIKE_HITBOX_LONGSIDE};
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tilemap->tiles[tile_idx].rotation = TILE_90CCWROT;
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}
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else
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{
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tilemap->tiles[tile_idx].offset = (Vector2){0,16};
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tilemap->tiles[tile_idx].size = (Vector2){32,16};
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}
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}
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else if (new_type == ONEWAY_TILE)
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{
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tilemap->tiles[tile_idx].offset = (Vector2){0,0};
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tilemap->tiles[tile_idx].size = (Vector2){32,10};
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}
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else
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{
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tilemap->tiles[tile_idx].offset = (Vector2){0,0};
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tilemap->tiles[tile_idx].size = (Vector2){32,32};
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}
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tilemap->tiles[tile_idx].moveable = (
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tilemap->tiles[tile_idx].tile_type == EMPTY_TILE
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|| tilemap->tiles[tile_idx].tile_type == SPIKES
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);
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tilemap->tiles[tile_idx].def = (tilemap->tiles[tile_idx].tile_type == SOLID_TILE) ? 5: 2;
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tilemap->tiles[tile_idx].connectivity = 0;
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const uint8_t LEFT_BIT = 0;
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const uint8_t UP_BIT = 1;
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const uint8_t RIGHT_BIT = 2;
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const uint8_t DOWN_BIT = 3;
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{
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// Priority: Left, Up, Right, Down
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if (tile_idx % tilemap->width != 0)
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{
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tilemap->tiles[tile_idx].connectivity |= (tilemap->tiles[tile_idx - 1].tile_type == SOLID_TILE) ? (1 << LEFT_BIT) : 0;
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if (new_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx - 1].connectivity |= (1 << RIGHT_BIT);
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}
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else
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{
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tilemap->tiles[tile_idx - 1].connectivity &= ~(1 << RIGHT_BIT);
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}
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}
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if (tile_idx >= tilemap->width)
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{
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tilemap->tiles[tile_idx].connectivity |= (tilemap->tiles[tile_idx - tilemap->width].tile_type == SOLID_TILE) ? (1 << UP_BIT) : 0;
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if (new_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx - tilemap->width].connectivity |= (1 << DOWN_BIT);
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}
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else
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{
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tilemap->tiles[tile_idx - tilemap->width].connectivity &= ~(1 << DOWN_BIT);
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}
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}
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if (tile_idx + tilemap->width < tilemap->n_tiles)
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{
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tilemap->tiles[tile_idx].connectivity |= (tilemap->tiles[tile_idx + tilemap->width].tile_type == SOLID_TILE) ? (1 << DOWN_BIT) : 0;
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if (new_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx + tilemap->width].connectivity |= (1 << UP_BIT);
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}
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else
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{
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tilemap->tiles[tile_idx + tilemap->width].connectivity &= ~(1 << UP_BIT);
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}
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}
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if ((tile_idx + 1) % tilemap->width != 0)
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{
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tilemap->tiles[tile_idx].connectivity |= (tilemap->tiles[tile_idx + 1].tile_type == SOLID_TILE) ? (1 << RIGHT_BIT) : 0;
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if (new_type == SOLID_TILE)
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{
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tilemap->tiles[tile_idx + 1].connectivity |= (1 << LEFT_BIT);
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}
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else
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{
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tilemap->tiles[tile_idx + 1].connectivity &= ~(1 << LEFT_BIT);
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}
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}
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}
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}
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