HATPC/scenes/engine
En Yi 7d00d348f6 Put max water level into each tile
This is to create air pockets
2023-07-24 21:58:50 +08:00
..
EC Update scanline fill function 2023-07-22 20:29:20 +08:00
AABB.c Improve crushing response 2023-06-22 22:19:39 +08:00
AABB.h Add line-AABB collision check function 2023-06-20 22:23:32 +08:00
CMakeLists.txt Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
actions.h Create test scene for water flow 2023-07-08 21:05:00 +08:00
assets.c Add horizontal flip to sprites 2023-05-23 21:33:05 +08:00
assets.h Add horizontal flip to sprites 2023-05-23 21:33:05 +08:00
collisions.c Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
collisions.h Put max water level into each tile 2023-07-24 21:58:50 +08:00
engine.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
engine.h Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
gui.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
gui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
raygui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00