11 lines
336 B
C
11 lines
336 B
C
#ifndef __ENT_IMPL_H
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#define __ENT_IMPL_H
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#include "entManager.h"
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#include "assets.h"
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bool init_player_creation(const char* info_file, Assets_t* assets);
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Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets);
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Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal);
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#endif // __ENT_IMPL_H
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