HATPC/scenes/engine
En Yi b3de60b4bc Merge EC into engine directly
There is not much gained separating EC from engine. Merge it.
sc is still separated though.
2023-10-13 21:21:22 +08:00
..
sc Merge EC into engine directly 2023-10-13 21:21:22 +08:00
AABB.c Fix uninitialised overlap value 2023-10-08 12:07:04 +08:00
AABB.h Add line-AABB collision check function 2023-06-20 22:23:32 +08:00
CMakeLists.txt Merge EC into engine directly 2023-10-13 21:21:22 +08:00
EC.h Merge EC into engine directly 2023-10-13 21:21:22 +08:00
actions.h Add toggle to activate crates on spawn 2023-08-16 22:29:17 +08:00
assets.c Reset ZSTD context before starting 2023-09-02 19:54:17 +08:00
assets.h implement simple sfx playback for jumping 2023-10-09 21:28:30 +08:00
collisions.c Improve player collision to chests vs crates 2023-09-23 00:28:03 +08:00
collisions.h Add spikes sprite support 2023-08-16 21:21:55 +08:00
engine.c Merge EC into engine directly 2023-10-13 21:21:22 +08:00
engine.h implement simple sfx playback for jumping 2023-10-09 21:28:30 +08:00
entManager.c Merge EC into engine directly 2023-10-13 21:21:22 +08:00
gui.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
gui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
mempool.c Merge EC into engine directly 2023-10-13 21:21:22 +08:00
mempool.h Merge EC into engine directly 2023-10-13 21:21:22 +08:00
raygui.h Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
rres.c Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
rres.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00