HATPC/scenes
En Yi b70dcc1e98 Add activeness to ctransform
Changelog:
- Activeness determines whether to start moving or not
- Tile collision will skip inactive objects
- Crates are inactive on spawn
2023-06-26 20:42:32 +08:00
..
engine Add activeness to ctransform 2023-06-26 20:42:32 +08:00
CMakeLists.txt Add assets loading from a file 2023-05-20 16:14:39 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Adjust movement to be a little 'responsive' 2023-06-16 09:17:35 +08:00
editor_scene.c Change rendering for not 'moveable' tile 2023-06-26 20:19:38 +08:00
ent_impl.h Refactor Entity Tag out of EC 2023-05-29 21:41:17 +08:00
game_systems.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
game_systems.h Add spike destruction 2023-06-22 23:14:07 +08:00
items_ent.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
scene_impl.h Add spike destruction 2023-06-22 23:14:07 +08:00