HATPC/scenes/options_scene.c

73 lines
2.5 KiB
C

#include "scene_impl.h"
#include "assets_tag.h"
#include <stdio.h>
static void options_scene_render_func(Scene_t* scene)
{
//OptionSceneData_t* data = &(CONTAINER_OF(scene, OptionScene_t, scene)->data);
int key;
ActionType_t action;
char buffer[16];
int y_offset = 16;
BeginTextureMode(scene->layers.render_layers[0].layer_tex);
sc_map_foreach(&scene->engine->keybinds, action, key) {
sprintf(buffer, "Action %d : %d", action, key);
DrawText(buffer, 32, y_offset, 12, WHITE);
y_offset += 12;
}
float vol = GetMasterVolume();
sprintf(buffer, "Volume : %.1f", vol);
DrawText(buffer, 32, y_offset, 12, WHITE);
EndTextureMode();
}
static void options_do_action(Scene_t* scene, ActionType_t action, bool pressed)
{
switch(action)
{
case ACTION_EXIT:
if (!pressed)
{
if(scene->engine != NULL)
{
change_scene(scene->engine, MAIN_MENU_SCENE);
}
}
break;
default:
break;
}
}
void init_options_scene(OptionScene_t* scene)
{
init_scene(&scene->scene, &options_do_action, 0);
scene->scene.bg_colour = BLACK;
add_scene_layer(
&scene->scene, scene->scene.engine->intended_window_size.x,
scene->scene.engine->intended_window_size.y,
(Rectangle){
0, 0,
scene->scene.engine->intended_window_size.x,
scene->scene.engine->intended_window_size.y
}
);
sc_array_add(&scene->scene.systems, &options_scene_render_func);
sc_map_put_64(&scene->scene.action_map, get_keybind_or_default(scene->scene.engine, ACTION_UP, KEY_UP), ACTION_UP);
sc_map_put_64(&scene->scene.action_map, get_keybind_or_default(scene->scene.engine, ACTION_DOWN, KEY_DOWN), ACTION_DOWN);
sc_map_put_64(&scene->scene.action_map, get_keybind_or_default(scene->scene.engine, ACTION_LEFT, KEY_LEFT), ACTION_LEFT);
sc_map_put_64(&scene->scene.action_map, get_keybind_or_default(scene->scene.engine, ACTION_RIGHT, KEY_RIGHT), ACTION_RIGHT);
sc_map_put_64(&scene->scene.action_map, get_keybind_or_default(scene->scene.engine, ACTION_JUMP, KEY_ENTER), ACTION_CONFIRM);
sc_map_put_64(&scene->scene.action_map, get_keybind_or_default(scene->scene.engine, ACTION_EXIT, KEY_Q), ACTION_EXIT);
sc_map_put_64(&scene->scene.action_map, KEY_BACKSPACE, ACTION_EXIT);
}
void free_options_scene(OptionScene_t* scene)
{
free_scene(&scene->scene);
}