16 lines
565 B
C
16 lines
565 B
C
#ifndef __GAME_SYSTEMS_H
|
|
#define __GAME_SYSTEMS_H
|
|
#include "scene_impl.h"
|
|
void init_collision_system(void);
|
|
void term_collision_system(void);
|
|
|
|
void player_movement_input_system(Scene_t* scene);
|
|
void player_bbox_update_system(Scene_t *scene);
|
|
void tile_collision_system(Scene_t *scene);
|
|
void global_external_forces_system(Scene_t *scene);
|
|
void movement_update_system(Scene_t* scene);
|
|
void player_ground_air_transition_system(Scene_t* scene);
|
|
void state_transition_update_system(Scene_t *scene);
|
|
void update_tilemap_system(Scene_t *scene);
|
|
#endif // __GAME_SYSTEMS_H
|