HATPC/engine/assets_maps.h

14 lines
238 B
C

#ifndef __ASSETS_MAPS_H
#define __ASSETS_MAPS_H
#define N_PLAYER_SPRITES 2
enum PlayerSpriteEnum
{
SPR_PLAYER_STAND = 0,
SPR_PLAYER_RUN
};
extern const char* const player_sprite_map[N_PLAYER_SPRITES];
#endif // __ASSETS_MAPS_H