This will use more memory from the get go. I just prefer to statically allocate memory. |
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.. | ||
engine | ||
CMakeLists.txt | ||
assets_loader.c | ||
assets_loader.h | ||
constants.h | ||
editor_scene.c | ||
ent_impl.h | ||
game_systems.c | ||
game_systems.h | ||
items_ent.c | ||
menu_scene.c | ||
player_ent.c | ||
scene_impl.h |