HATPC/engine/menu_impl.c

67 lines
1.7 KiB
C

#include "menu_impl.h"
static void menu_scene_render_func(Scene_t *scene)
{
MenuSceneData_t *data = (MenuSceneData_t *)scene->scene_data;
DrawText("This is a game", 25, 220, 12, BLACK);
UI_button(data->buttons, "Start");
UI_button(data->buttons + 1, "Exit");
}
static void menu_do_action(Scene_t *scene, ActionType_t action, bool pressed)
{
}
static void gui_loop(Scene_t* scene)
{
MenuSceneData_t *data = (MenuSceneData_t *)scene->scene_data;
for (size_t i=0;i<2;i++)
{
if ((data->buttons[i].state != STATE_DISABLED))
{
Vector2 mousePoint = GetMousePosition();
// Check button state
if (CheckCollisionPointRec(mousePoint, data->buttons[i].bbox))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) data->buttons[i].state = STATE_PRESSED;
else data->buttons[i].state = STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) data->buttons[i].pressed = true;
}
else
{
data->buttons[i].state = STATE_NORMAL;
}
}
}
}
void init_menu_scene(MenuScene_t *scene)
{
init_scene(&scene->scene, MENU_SCENE, &menu_scene_render_func, &menu_do_action);
scene->scene.scene_data = &scene->data;
sc_array_add(&scene->scene.systems, &gui_loop);
scene->data.buttons[0] = (UIComp_t)
{
.bbox = {25,255,125,30},
.state = STATE_NORMAL,
.alpha = 1.0
};
scene->data.buttons[1] = (UIComp_t)
{
.bbox = {25,300,125,30},
.state = STATE_NORMAL,
.alpha = 1.0
};
}
void free_menu_scene(MenuScene_t *scene)
{
free_scene(&scene->scene);
}