HATPC/engine
En Yi e4018f1ad6 Fix edge case in handling horizontal movement
Changelog:
- Zero out acceleration when colliding with solid tile or strong entities
- This is to prevent continuous overlap after a single collision
  horizontally, similar to the gravity handling
2023-02-04 17:22:01 +08:00
..
EC Prepare for menu scene implementation 2023-01-31 21:17:11 +08:00
AABB.c Refactor AABB functions 2023-01-21 11:12:06 +08:00
AABB.h Refactor AABB functions 2023-01-21 11:12:06 +08:00
CMakeLists.txt Prepare for menu scene implementation 2023-01-31 21:17:11 +08:00
actions.h Refactor out game systems for scene 2023-01-21 10:44:02 +08:00
constants.h Refactor out game systems for scene 2023-01-21 10:44:02 +08:00
game_systems.c Fix edge case in handling horizontal movement 2023-02-04 17:22:01 +08:00
game_systems.h Refactor collision event to be LevelSceneData 2023-02-04 16:17:15 +08:00
menu_impl.c Prepare for menu scene implementation 2023-01-31 21:17:11 +08:00
menu_impl.h Prepare for menu scene implementation 2023-01-31 21:17:11 +08:00
scene.c Refactor out game systems for scene 2023-01-21 10:44:02 +08:00
scene.h Prepare for menu scene implementation 2023-01-31 21:17:11 +08:00
scene_impl.c Refactor collision event to be LevelSceneData 2023-02-04 16:17:15 +08:00
scene_impl.h Refactor collision event to be LevelSceneData 2023-02-04 16:17:15 +08:00