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CMakeLists.txt
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Add level completion flags
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2025-09-03 20:49:42 +08:00 |
assets_loader.c
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Add font loading and use font for menu
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2025-01-18 09:39:36 +08:00 |
assets_loader.h
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Integrate loading RRES data pack
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2023-09-01 20:50:45 +08:00 |
assets_tag.h
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Add initial option scene
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2025-08-18 21:46:17 +08:00 |
camera_systems.c
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Fix camera update
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2025-07-27 15:14:31 +08:00 |
components.h
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Remove obsolete pause var for sprites
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2025-09-01 20:53:04 +08:00 |
constants.h
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Add level completion flags
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2025-09-03 20:49:42 +08:00 |
editor_scene.c
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Make water look slightly better in editor
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2025-09-02 20:54:58 +08:00 |
engine_impl.c
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Readjust components quantities
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2025-08-02 22:15:59 +08:00 |
ent_impl.h
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Add urchin enemy
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2024-09-08 23:05:12 +08:00 |
game_scene.c
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Persist level completion
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2025-09-03 21:29:27 +08:00 |
game_systems.c
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Persist level completion
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2025-09-03 21:29:27 +08:00 |
game_systems.h
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Simplify edge velocity check
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2024-09-02 21:58:11 +08:00 |
items_ent.c
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Add counters to engine
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2025-09-01 15:56:05 +08:00 |
level_select_scene.c
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Add level completion flags
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2025-09-03 20:49:42 +08:00 |
menu_scene.c
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Add level completion flags
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2025-09-03 20:49:42 +08:00 |
options_scene.c
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Persist settings
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2025-09-03 23:11:19 +08:00 |
player_ent.c
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Remove obsolete pause var for sprites
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2025-09-01 20:53:04 +08:00 |
save_data.c
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Persist level completion
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2025-09-03 21:29:27 +08:00 |
save_data.h
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Persist level completion
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2025-09-03 21:29:27 +08:00 |
scene_impl.h
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Add water surface animated sprite to editor
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2025-09-01 11:09:16 +08:00 |
scene_systems.c
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Make water look slightly better in editor
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2025-09-02 20:54:58 +08:00 |
water_flow.c
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Slightly increase water fill rate
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2025-05-04 20:55:14 +08:00 |
water_flow.h
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Add water runner entity into game loop
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2023-07-19 11:15:34 +08:00 |