From 23462e6a5538f2c740cf9a386a400f2e241e0021 Mon Sep 17 00:00:00 2001 From: En Yi Date: Sun, 29 Dec 2024 17:12:26 +0800 Subject: [PATCH] Add README --- README.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..a85ac07 --- /dev/null +++ b/README.md @@ -0,0 +1,12 @@ +# Some Game Engine Version 2 + +A continuation of version 1 of the project to learn more about ECS game engine. + +**DISCLAIMER**: There is no obligations tied to this project. For all I know, the project can just get abandoned at anytime. I **WILL** take my time with this project. + +Libraries/Tools used: +- _01heap_ \[[link](https://github.com/pavel-kirienko/o1heap)\]: For custom memory allocation. I thought it would be fun to integrate one. +- _sc_ \[[link](https://github.com/tezc/sc)\]: For data structures and some basic things. This library is quite easy to use and integrate. +- _cc_ \[[link](https://github.com/JacksonAllan/CC)\]: For map and set data structures. _sc_ isn't quite fleshed out in this department, so using this to augment it. It is also easy to use and integrate. +- _cmocka_ \[[link](https://cmocka.org/)\] : For unit testing. +- _raylib_ \[[link](https://github.com/raysan5/raylib)\] + _raygui_ \[[link](https://github.com/raysan5/raygui)\]: Basically the backbone of the engine.