#ifndef _ENGINE_CONF_H #define _ENGINE_CONF_H #define MEMORY_ARENA_SIZE_MB 16 #define MAX_N_COMPONENTS 20 #define MAX_ENTITIES 2047 #define MAX_COMP_POOL_SIZE MAX_ENTITIES #define INVALID_COMP_IDX MAX_COMP_POOL_SIZE // Take care tuning these params. Web build doesn't work // if memory used too high #define MAX_SCENES_TO_RENDER 8 #define MAX_RENDER_LAYERS 4 #define MAX_RENDERMANAGER_DEPTH 4 #define MAX_TEXTURES 16 #define MAX_SPRITES 127 #define MAX_SOUNDS 32 #define MAX_FONTS 4 #define N_SFX 32 #define MAX_EMITTER_CONF 8 #define MAX_ACTIVE_PARTICLE_EMITTER 255 #define MAX_PARTICLES 32 #define N_TAGS 10 #endif // _ENGINE_CONF_H