# Some Game Engine Version 2 A continuation of version 1 of the project to learn more about ECS game engine. **DISCLAIMER**: There is no obligations tied to this project. For all I know, the project can just get abandoned at anytime. I **WILL** take my time with this project. Libraries/Tools used: - _01heap_ \[[link](https://github.com/pavel-kirienko/o1heap)\]: For custom memory allocation. I thought it would be fun to integrate one. - _sc_ \[[link](https://github.com/tezc/sc)\]: For data structures and some basic things. This library is quite easy to use and integrate. - _cc_ \[[link](https://github.com/JacksonAllan/CC)\]: For map and set data structures. _sc_ isn't quite fleshed out in this department, so using this to augment it. It is also easy to use and integrate. - _cmocka_ \[[link](https://cmocka.org/)\] : For unit testing. - _raylib_ \[[link](https://github.com/raysan5/raylib)\] + _raygui_ \[[link](https://github.com/raysan5/raygui)\]: Basically the backbone of the engine.