178 lines
4.3 KiB
C
178 lines
4.3 KiB
C
#include "cute_c2_ext.h"
|
|
#include "raylib.h"
|
|
#include "raymath.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
typedef struct Shape {
|
|
Vector2 pos;
|
|
Vector2 center;
|
|
Vector2 vel;
|
|
C2_TYPE type;
|
|
union {
|
|
c2v boxDim;
|
|
c2Circle circle;
|
|
c2Poly poly;
|
|
} shape;
|
|
Color colour;
|
|
} Shape;
|
|
|
|
|
|
void DrawShape(const Shape* shape) {
|
|
switch (shape->type)
|
|
{
|
|
case C2_TYPE_AABB:
|
|
DrawRectangle(
|
|
shape->center.x - shape->shape.boxDim.x / 2,
|
|
shape->center.y - shape->shape.boxDim.y / 2,
|
|
shape->shape.boxDim.x,
|
|
shape->shape.boxDim.y,
|
|
shape->colour
|
|
);
|
|
break;
|
|
case C2_TYPE_CIRCLE:
|
|
DrawCircle(
|
|
shape->center.x,
|
|
shape->center.y, shape->shape.circle.r,
|
|
shape->colour
|
|
);
|
|
break;
|
|
case C2_TYPE_POLY:
|
|
for (int i = 0; i < shape->shape.poly.count; ++i) {
|
|
int next = (i + 1 + shape->shape.poly.count) % shape->shape.poly.count;
|
|
DrawLineV(
|
|
(Vector2){shape->shape.poly.verts[i].x, shape->shape.poly.verts[i].y},
|
|
(Vector2){shape->shape.poly.verts[next].x, shape->shape.poly.verts[next].y},
|
|
shape->colour
|
|
);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
struct TOIInfo {
|
|
double toi;
|
|
c2v contact;
|
|
c2v normal;
|
|
};
|
|
|
|
void draw_toi_info(const struct TOIInfo* info)
|
|
{
|
|
if (info->toi != INFINITY)
|
|
{
|
|
DrawCircle(info->contact.x, info->contact.y, 4, GREEN);
|
|
DrawLineEx(
|
|
(Vector2){info->contact.x, info->contact.y},
|
|
(Vector2){
|
|
info->contact.x + info->normal.x * 12,
|
|
info->contact.y + info->normal.y * 12
|
|
},
|
|
2, GREEN
|
|
);
|
|
}
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
InitWindow(screenWidth, screenHeight, "raylib");
|
|
SetTargetFPS(60);
|
|
|
|
|
|
Shape A = {
|
|
.pos = {300,150},
|
|
.center = {300,150},
|
|
.type = C2_TYPE_AABB,
|
|
.shape.boxDim = {32, 32},
|
|
.colour = BLUE,
|
|
};
|
|
|
|
Shape B = {
|
|
.pos = {400,300},
|
|
.center = {400,300},
|
|
.type = C2_TYPE_AABB,
|
|
.shape.boxDim = {256, 64},
|
|
.colour = RED,
|
|
};
|
|
|
|
//Shape C = {
|
|
// .pos = {200,250},
|
|
// .center = {250,266.666},
|
|
// .type = C2_TYPE_POLY,
|
|
// .shape.poly = {
|
|
// .count = 3,
|
|
// .verts = {
|
|
// {0,0},
|
|
// {100, 0},
|
|
// {50,50},
|
|
// },
|
|
// },
|
|
// .colour = RED,
|
|
//};
|
|
//c2MakePoly(&C.shape.poly);
|
|
//for (int i = 0; i < C.shape.poly.count; ++i) {
|
|
// C.shape.poly.verts[i].x += C.pos.x;
|
|
// C.shape.poly.verts[i].y += C.pos.y;
|
|
//}
|
|
|
|
while (!WindowShouldClose())
|
|
{
|
|
float frame_time = GetFrameTime();
|
|
Vector2 move_dir = {0};
|
|
|
|
if (IsKeyDown(KEY_LEFT)) {
|
|
move_dir.x += -1;
|
|
}
|
|
if (IsKeyDown(KEY_RIGHT)) {
|
|
move_dir.x += 1;
|
|
}
|
|
if (IsKeyDown(KEY_UP)) {
|
|
move_dir.y += -1;
|
|
}
|
|
if (IsKeyDown(KEY_DOWN)) {
|
|
move_dir.y += 1;
|
|
}
|
|
|
|
move_dir = Vector2Normalize(move_dir);
|
|
A.vel = Vector2Scale(move_dir, 200);
|
|
|
|
c2AABB Abox= {
|
|
{A.center.x - A.shape.boxDim.x / 2, A.center.y - A.shape.boxDim.y / 2},
|
|
{A.center.x + A.shape.boxDim.x / 2, A.center.y + A.shape.boxDim.y / 2},
|
|
};
|
|
c2AABB Bbox= {
|
|
{B.center.x - B.shape.boxDim.x / 2, B.center.y - B.shape.boxDim.y / 2},
|
|
{B.center.x + B.shape.boxDim.x / 2, B.center.y + B.shape.boxDim.y / 2},
|
|
};
|
|
|
|
|
|
struct TOIInfo toi0 = {0};
|
|
toi0.toi = AABBToAABBTOI(
|
|
Abox, (c2v){A.vel.x *frame_time, A.vel.y * frame_time},
|
|
Bbox, (c2v){0,0},
|
|
&toi0.normal, &toi0.contact
|
|
);
|
|
|
|
|
|
A.pos = Vector2Add(
|
|
A.pos , Vector2Scale(A.vel, frame_time)
|
|
);
|
|
A.center = A.pos;
|
|
|
|
BeginDrawing();
|
|
ClearBackground(RAYWHITE);
|
|
DrawShape(&B);
|
|
if (toi0.toi <= 1 && toi0.toi > 0)
|
|
{
|
|
draw_toi_info(&toi0);
|
|
}
|
|
DrawShape(&A);
|
|
EndDrawing();
|
|
}
|
|
return 0;
|
|
}
|