Add TODOs for target collision check

master
En Yi 2020-03-21 16:49:16 +08:00 committed by En Yi
parent b9b958a8db
commit 201b25575c
1 changed files with 21 additions and 0 deletions

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@ -9,6 +9,27 @@ struct target_obj init_target(){
};
}
// TODO: Implement a grid collision system for target
// This is okay since target is always constant size
// Partition the screen into apropriate grid sizes
// Check which grid requires check (i.e. which grid is the player overlapping)
// For each overlapped grid, check for collision with target in each (if any)
// If the target moved, the grid must be updated
// Min grid size 2*Player size, due to the shearing
// The grid will be an N*N array of linked list
// Please remember to go through each element,
// and free the linked list
// Removal of target
// It is possible for a target to occupy more than a grid
// Thus, need to check for that
// Then, go through those grids to mark them destroyed
// Only free them if the game ends
// This will allow easy restart, no need to recreate objects
// The construction of the grid will take in a linked list all targets.
// So no need to modify the existing linked list
bool collide_target(struct kinematic_obj *obj, struct target_obj *target){
/* The method is based off SAT
*/