Create target file
parent
2c1ae5a575
commit
2a7dc3f00a
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@ -125,6 +125,9 @@ void draw_afterimages(struct player_obj *player);
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struct player_obj init_player_obj();
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void player_input_check(struct player_obj *player);
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//Target stuff, target.c
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struct kinematic_obj init_target();
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//Debug stuff, debug.c
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void state_string(char *str, enum PLAYER_STATE state);
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void display_input(char *dir);
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3
main.c
3
main.c
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@ -59,6 +59,9 @@ int main()
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struct kinematic_obj tile5 = init_kinematic_obj(40, 200);
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struct kinematic_obj tile6 = init_kinematic_obj(50, 300);
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struct kinematic_obj tile7 = init_kinematic_obj(50, 300);
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struct kinematic_obj target = init_target(50, 300);
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set_position(&player.kinematic, 400, 100);
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set_position(&tile, -50, 380);
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set_position(&tile2, 100, 280);
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