#include "header.h" void state_string(char *str, enum PLAYER_STATE state){ switch(state){ case IDLE: sprintf(str, "%s", "IDLE");break; case JUMP_SQUAT: sprintf(str, "%s", "JUMP_SQUAT");break; case JUMPING: sprintf(str, "%s", "JUMPING");break; case FALLING: sprintf(str, "%s", "FALLING");break; case LANDING: sprintf(str, "%s", "LANDING");break; case DASH_START: sprintf(str, "%s", "DASH_START");break; case DASHING: sprintf(str, "%s", "DASHING");break; case DASH_END: sprintf(str, "%s", "DASH_END");break; case RUN_START: sprintf(str, "%s", "RUN_START");break; case RUNNING: sprintf(str, "%s", "RUNNING");break; case RUN_END: sprintf(str, "%s", "RUN_END");break; case TURN_AROUND: sprintf(str, "%s", "TURN_AROUND");break; } } void display_input(char *dir){ sprintf(dir, " %c \n%c%c%c", IsKeyDown(UP)? '|':' ', IsKeyDown(LEFT)? '-':' ', IsKeyDown(DOWN)? '|':' ', IsKeyDown(RIGHT)? '-':' '); }