#include "header.h" #include // Placeholder collision checking structure. Use linked list for now // Need to implement some sort of tree structure for efficient collision checking struct kinematic_obj_node *kinematic_HEAD = NULL; void add_node(struct kinematic_obj *obj){ struct kinematic_obj_node *node = malloc(sizeof(struct kinematic_obj_node)); if (node){ node->obj = obj; node->next = NULL; } if (kinematic_HEAD == NULL){ kinematic_HEAD = node; }else{ node->next = kinematic_HEAD; kinematic_HEAD = node; } } /**struct kinematic_obj_node **get_list(){ return &kinematic_HEAD; }*/ void free_list(){ struct kinematic_obj_node *current = kinematic_HEAD; struct kinematic_obj_node *next; while(current){ next = current->next; free(current); current = next; } kinematic_HEAD = NULL; }