SqaureGame/include/header.h

49 lines
1.1 KiB
C

#include <raylib.h>
#include <stdio.h>
#define BEZIER_POINTS 25
struct kinematic_obj
{
Rectangle rect;
Vector2 velocity;
Color color;
};
struct squishy_square
{
Vector2 pos;
double width;
double height;
double top_handle;
double bott_handle;
double left_handle;
double right_handle;
};
// Placeholder collision checking structure. Use linked list for now
// Need to implement some sort of tree structure for efficient collision checking
struct obj_node
{
struct kinematic_obj *obj;
struct obj_node *next;
};
extern struct obj_node *HEAD;
// Object functions, kinematics.c
struct kinematic_obj init_kinematic_obj(int width, int height);
void move(struct kinematic_obj *obj, Vector2 acceleration);
void set_position(struct kinematic_obj *obj, int x, int y);
bool place_meeting(struct kinematic_obj *obj, Vector2 dir);
// Math functions, math.c
long mag(Vector2 vec);
int sign(float val);
Vector2 dir(Vector2 vec);
Vector2* three_point_beizer(Vector2 start, Vector2 mid, Vector2 end);
// Linked list, linked_list.c
// Squishy Square functions, squishy.c
void draw_squishy();