58 lines
1.4 KiB
C
58 lines
1.4 KiB
C
#include <raylib.h>
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#include <stdio.h>
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#define BEZIER_POINTS 10
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struct kinematic_obj
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{
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Rectangle rect;
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Vector2 velocity;
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Color color;
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};
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struct squishy_square
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{
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Rectangle *rect;
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Color color;
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Vector2 topleft;
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Vector2 topright;
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Vector2 bottomleft;
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Vector2 bottomright;
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Vector2 top_handle;
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Vector2 bottom_handle;
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Vector2 left_handle;
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Vector2 right_handle;
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double top_offset;
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double bottom_offset;
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double left_offset;
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double right_offset;
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};
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// Placeholder collision checking structure. Use linked list for now
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// Need to implement some sort of tree structure for efficient collision checking
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struct obj_node
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{
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struct kinematic_obj *obj;
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struct obj_node *next;
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};
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extern struct obj_node *HEAD;
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// Object functions, kinematics.c
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struct kinematic_obj init_kinematic_obj(int width, int height);
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void move(struct kinematic_obj *obj, Vector2 acceleration);
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void set_position(struct kinematic_obj *obj, int x, int y);
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bool place_meeting(struct kinematic_obj *obj, Vector2 dir);
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// Math functions, math.c
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long mag(Vector2 vec);
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int sign(float val);
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Vector2 dir(Vector2 vec);
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// Linked list, linked_list.c
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// Squishy Square functions, squishy.c
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struct squishy_square init_squishy_square(Rectangle *rect, Color color);
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void update_squishy(struct squishy_square *square);
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void draw_squishy(struct squishy_square *square);
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