""" This module contains the components that make up the Sudoku Board """ from PyQt5.QtGui import QPainter, QBrush, QPen, QColor, QFont from PyQt5.QtWidgets import QGraphicsItem, QGraphicsObject from PyQt5.QtCore import (QAbstractAnimation, QPointF, Qt, QRectF, QLineF, QPropertyAnimation, pyqtProperty, pyqtSignal) from gameplay import sudoku_gameplay as sdk from general.extras import bound_value from . import buttons from . import menu_graphics as menu_grap import numpy as np class BaseSudokuItem(QGraphicsObject): def __init__(self, parent): super().__init__(parent=parent) self.setParent(parent) self.parent = parent self.default_pen = QPen() self.default_pen.setColor(Qt.white) self.default_pen.setWidth(1) self.default_font = QFont("Helvetica", pointSize=14) self.freeze = False class NumberPainter(BaseSudokuItem): # TODO: Use different font to differentiate the status of a cell def __init__(self, parent, grid): super().__init__(parent=parent) self.sudoku_grid = grid self.invalid_pen = QPen() self.invalid_pen.setColor(Qt.lightGray) self.invalid_font = QFont("Helvetica", pointSize=12, italic=True) self.fixed_pen = QPen() self.fixed_pen.setColor(Qt.white) self.fixed_font = QFont("Helvetica", pointSize=14, weight=QFont.Bold) def paint(self, painter, style, widget=None): for i in range(9): for j in range(9): self._draw_number_cell(i, j, painter) def boundingRect(self): return QRectF(-5, -5, self.parent.width+10, self.parent.height+10) def _draw_number_cell(self, w, h, painter): val = self.sudoku_grid.get_cell_number(h, w) if val == 0: val = '' else: status = self.sudoku_grid.get_cell_status(h, w) if status == sdk.VALID: painter.setPen(self.default_pen) painter.setFont(self.default_font) elif status == sdk.FIXED: painter.setPen(self.fixed_pen) painter.setFont(self.fixed_font) else: painter.setPen(self.invalid_pen) painter.setFont(self.invalid_font) painter.drawText(QRectF(w*self.parent.cell_width, h*self.parent.cell_height, self.parent.cell_width, self.parent.cell_height), Qt.AlignCenter, str(val)) class SudokuGrid(BaseSudokuItem): # TODO: Add functions to animated the grid lines buttonClicked = pyqtSignal(float, float) def __init__(self, width, height, parent=None): super().__init__(parent) self.width = width self.height = height self.thick_pen = QPen() self.thick_pen.setColor(Qt.white) self.thick_unit = 5 self.thick_pen.setWidth(self.thick_unit) self.thinlines = [] self.thicklines = [] self.cell_width = self.width / 9 self.cell_height = self.height / 9 for i in range(1, 9): delta_h = self.cell_height * i delta_w = self.cell_width * i if i%3 == 0: self.thicklines.append(QLineF(0, delta_h, self.width, delta_h)) self.thicklines.append(QLineF(delta_w, 0, delta_w, self.height)) else: self.thinlines.append(QLineF(0, delta_h, self.width, delta_h)) self.thinlines.append(QLineF(delta_w, 0, delta_w, self.height)) self.sudoku_grid = sdk.SudokuSystem() self.grid_painter = NumberPainter(self, self.sudoku_grid) self.mouse_w = 0 self.mouse_h = 0 self.selection_unit = 8 self.selection_pen = QPen() self.selection_pen.setColor(Qt.white) self.selection_pen.setWidth(self.selection_unit) self.selection_box = QRectF(0, 0, self.cell_width, self.cell_height) self.setAcceptHoverEvents(True) self.setAcceptedMouseButtons(Qt.LeftButton) self.setFlag(QGraphicsItem.ItemIsFocusable, True) # Length of the box to be drawn self.length = 0 # Set up the length to be animated self.anim = QPropertyAnimation(self, b'length') self.anim.setDuration(500) # Animation speed self.anim.setStartValue(0) for t in range(1, 10): self.anim.setKeyValueAt(t / 10, self.width * t/10) self.anim.setEndValue(self.width) self.drawn = False self.anim.finished.connect(self.finish_drawing) def finish_drawing(self): if self.length == self.width: self.drawn = True # Toggle the animation to be play forward or backward def toggle_anim(self, toggling): if toggling: self.anim.setDirection(QAbstractAnimation.Forward) else: self.anim.setDirection(QAbstractAnimation.Backward) self.anim.start() def generate_new_grid(self, difficulty): self.sudoku_grid.generate_random_board(difficulty) self.update() def replace_cell_number(self, val): self.sudoku_grid.replace_cell_number(self.mouse_h, self.mouse_w, val) self.grid_painter.update() def boundingRect(self): return QRectF(-5, -5, self.width+10, self.height+10) # Reimplemented paint def paint(self, painter, style, widget=None): painter.setPen(self.default_pen) for line in self.thinlines: painter.drawLine(line) painter.setPen(self.thick_pen) for line in self.thicklines: painter.drawLine(line) if self.drawn: painter.setPen(self.selection_pen) painter.drawRect(self.selection_box) def hoverMoveEvent(self, event): if not (self.freeze and self.drawn): box_w = bound_value(0, int(event.pos().x()/self.cell_width), 8) box_h = bound_value(0, int(event.pos().y() / self.cell_height), 8) if box_w != self.mouse_w or box_h != self.mouse_h: self.mouse_w = box_w self.mouse_h = box_h self.selection_box.moveTopLeft(QPointF(box_w*self.cell_width, box_h*self.cell_height)) self.update() def mousePressEvent(self, event): if not (self.freeze and self.drawn): w = (self.mouse_w + 0.5) * self.cell_width - 5 h = (self.mouse_h + 0.5) * self.cell_height + 5 if not self.sudoku_grid.get_cell_status(self.mouse_h, self.mouse_w) == sdk.FIXED: self.buttonClicked.emit(w, h) else: self.buttonClicked.emit(0, 0) def focusOutEvent(self, event): self.freeze = True # Defining the length to be drawn as a pyqtProperty @pyqtProperty(float) def length(self): return self._length # Determine the length of the four lines to be drawn @length.setter def length(self, value): self._length = value for lines in self.thinlines: if lines.x1() == 0: lines.setP2(QPointF(value, lines.y2())) else: lines.setP2(QPointF(lines.x2(), value)) for lines in self.thicklines: if lines.x1() == 0: lines.setP2(QPointF(value, lines.y2())) else: lines.setP2(QPointF(lines.x2(), value)) self.update() class NumberRing(BaseSudokuItem): # TODO: Add functions to animated the ring appearing # TODO: Adjust the positioning of each element # TODO: Make it transparent when mouse is out of range def __init__(self, parent=None): super().__init__(parent=parent) self.setVisible(False) self.cell_width = 24 self.cell_height = 24 self.cell_buttons = [] for i in range(10): if i == 0: cell_string = 'X' else: cell_string = str(i) btn = buttons.animBox(0, 0, self.cell_width, self.cell_height, cell_string, parent=self) self.cell_buttons.append(btn) self.radius = 54 # Set up the radius to be animated self.anim = QPropertyAnimation(self, b'radius') self.anim.setDuration(100) # Animation speed self.anim.setStartValue(0) for t in range(1, 10): self.anim.setKeyValueAt(t / 10, self.radius * t / 10) self.anim.setEndValue(self.radius) self.anim.finished.connect(self.finish_animation) self.setFlag(QGraphicsItem.ItemIsFocusable, True) self.freeze_buttons(True) def finish_animation(self): if self.radius == 0: self.setVisible(False) self.freeze_buttons(True) else: self.freeze_buttons(False) # Toggle the animation to be play forward or backward def toggle_anim(self, toggling): self.freeze_buttons(True) if toggling: self.anim.setDirection(QAbstractAnimation.Forward) else: self.anim.setDirection(QAbstractAnimation.Backward) self.anim.start() def boundingRect(self): return QRectF(-5-self.radius-self.cell_width/2, -5-self.radius-self.cell_height/2, self.cell_width+self.radius*2+10, self.cell_height + self.radius * 2 + 10) # Reimplemented paint def paint(self, painter, style, widget=None): pass def connect_button_signals(self, func): for btn in self.cell_buttons: btn.buttonClicked.connect(func) print('Buttons Connected') def freeze_buttons(self, freeze): for btn in self.cell_buttons: btn.set_freeze(freeze) def focusOutEvent(self, event): self.toggle_anim(False) # Defining the length to be drawn as a pyqtProperty @pyqtProperty(float) def radius(self): return self._radius # Determine the length of the four lines to be drawn @radius.setter def radius(self, value): self._radius = value for i, btn in enumerate(self.cell_buttons): cell_x = value * np.sin(np.deg2rad(360/10*i)) - self.cell_width/2 cell_y = - value * np.cos(np.deg2rad(360 / 10 * i)) - self.cell_height/2 btn.setX(cell_x) btn.setY(cell_y) self.update() class PlayMenu(BaseSudokuItem): buttonClicked = pyqtSignal(str) def __init__(self, parent): super().__init__(parent=parent) self.rect = self.parent.boundingRect() self.diff_select = menu_grap.DifficultyMenu(self.rect.width()/2, self.rect.height()/8, self) self.diff_select.setX(self.rect.width()/4) self.diff_select.setY((self.rect.height() - self.diff_select.height)/2) self.diff_select.menuClicked.connect(self.difficulty_selected) def paint(self, painter, style, widget=None): pass def boundingRect(self): return self.diff_select.boundingRect() def difficulty_selected(self, string): self.setVisible(False) self.buttonClicked.emit(string)