from PyQt5.QtGui import QPainter, QBrush, QPen, QColor, QFont from PyQt5.QtWidgets import (QSizePolicy, QGraphicsWidget, QGraphicsItem, QGraphicsLineItem, QGraphicsRectItem, QGraphicsObject, QGraphicsItemGroup, QGraphicsPathItem, QGraphicsLinearLayout) from PyQt5.QtCore import (QAbstractAnimation, QObject, QPointF, Qt, QRectF, QLineF, QPropertyAnimation, pyqtProperty, pyqtSignal, QSizeF) from graphic_components import sudoku_graphics as sdk_grap from graphic_components import menu_graphics as menu_grap from general import extras class BoxBoard(QGraphicsWidget): # Initialisation def __init__(self, width, height, parent=None): super().__init__(parent) self.width = width self.height = height self.circumference = 2*(width+height) self.setMinimumSize(QSizeF(width, height)) self.setMaximumSize(QSizeF(width, height)) self.size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum) self.size_policy.setHeightForWidth(True) self.setSizePolicy(self.size_policy) # Set up pens for drawing self.default_pen = QPen() self.default_pen.setColor(Qt.white) self.default_pen.setWidth(5) # The 4 lines to construct the box self.left = QLineF(0, 0, 0, self.height) self.down = QLineF(0, self.height, self.width, self.height) self.right = QLineF(self.width, 0, self.width, self.height) self.up = QLineF(0, 0, self.width, 0) self.line_order = [self.up, self.right, self.down, self.left] # Reimplemented boundingRect #def boundingRect(self): # return QRectF(-5, -5, self.width+10, self.height+10) # Reimplemented paint def paint(self, painter, style, widget=None): painter.setPen(self.default_pen) for line in self.line_order: if line.length() > 1: painter.drawLine(line) #painter.drawRect(self.geometry()) super().paint(painter, style, widget) #def sizeHint(self, which, constraint=None): # super().sizeHint(which, constraint) # return QSizeF(self.width, self.height) class GameBoard(BoxBoard): boxClicked = pyqtSignal(bool) def __init__(self, width, height, parent=None): super().__init__(width, height, parent) self.gamegrid = sdk_grap.SudokuGrid(self.width, self.height, parent=self) self.numring = sdk_grap.NumberRing(parent=self) self.gamegrid.buttonClicked.connect(self.show_number_ring) self.numring.connect_button_signals(self.select_ring_number) self.gamegrid.setFocus(Qt.MouseFocusReason) def show_number_ring(self, x=0, y=0): print('Before', self.gamegrid.hasFocus(), self.numring.hasFocus()) if not self.gamegrid.freeze: self.numring.setPos(x, y) self.numring.setVisible(True) self.numring.setFocus() else: self.gamegrid.freeze = False self.gamegrid.setFocus() print('After', self.gamegrid.hasFocus(), self.numring.hasFocus()) def select_ring_number(self, val): if val == 'X': val = 0 self.gamegrid.replace_cell_number(int(val)) self.show_number_ring() #def mousePressEvent(self, event): # print('clicked') # extras.print_rect_info(self.boundingRect()) # self.buttonClicked.emit(False) def freeze_gameboard(self, state): self.gamegrid.freeze = state self.numring.freeze_buttons(state) class MenuBoard(BoxBoard): # TODO: Create the components for the menu: A timer and a difficulty selector def __init__(self, width, height, parent=None): super().__init__(width, height, parent) self.layout = QGraphicsLinearLayout(Qt.Horizontal) self.layout.setMinimumWidth(width) self.layout.setMinimumWidth(height) self.diff_display = menu_grap.DifficultyDisplayer(parent=self) self.layout.addItem(self.diff_display) self.timer_display = menu_grap.TimerDisplayer(parent=self) self.layout.addItem(self.timer_display) self.layout.setItemSpacing(0, 50) self.layout.setItemSpacing(1, 0) self.setLayout(self.layout) def show_difficulty(self, state): print(state) self.diff_display.selected = state self.diff_display.update()