""" This module contains the components that make up the menu Board """ import sys from PySide2.QtCore import (Qt, QRectF, Signal, QSizeF, QTimer) from PySide2.QtGui import QPainter, QBrush, QPen from PySide2.QtWidgets import (QSizePolicy, QGraphicsWidget, QGraphicsItem, QGraphicsObject, QGraphicsProxyWidget, QGraphicsScene, QGraphicsView, QApplication) from general.highscore import DIFFICULTIES if __name__ == "__main__": import buttons import scoreboard as scb else: from . import buttons from . import scoreboard as scb class TimerDisplayer(QGraphicsWidget): def __init__(self, parent=None): super().__init__(parent=parent) #self.setParent(parent) self.width = 100 self.height = 50 self.box_pen = QPen() self.box_pen.setColor(Qt.white) self.pen_width = 3 self.box_pen.setWidth(self.pen_width) self.timer_box = QRectF(0, 0, self.width, self.height) self.setMinimumSize(QSizeF(self.width, self.height)) self.setMaximumSize(QSizeF(self.width, self.height)) self.size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum) self.size_policy.setHeightForWidth(True) self.setSizePolicy(self.size_policy) self.atenth_seconds = 0 self.timer = QTimer() self.timer.setInterval(100) self.timer.timeout.connect(self.increase_time) self.timer.start() def increase_time(self): self.atenth_seconds += 1 self.update() def reset_time(self): self.atenth_seconds = 0 self.timer.start() def get_time(self): return "{:02d}:{:02d}:{:1d}".format(int(self.atenth_seconds/600), int(self.atenth_seconds/10) % 60, self.atenth_seconds % 10) def paint(self, painter, style, widget=None): box = self.timer_box painter.setPen(self.box_pen) painter.drawRect(box) painter.drawText(box, Qt.AlignCenter, "{:02d}:{:02d}:{:1d}".format(int(self.atenth_seconds/600), int(self.atenth_seconds/10) % 60, self.atenth_seconds % 10)) class DifficultyDisplayer(QGraphicsWidget): notFocus = Signal() difficultySelected = Signal(str) def __init__(self, parent=None): super().__init__(parent=parent) self.width = 100 self.height = 50 self.diff_menu = DifficultyMenu(self.width, self.height, self) self.diff_menu.setY(-self.diff_menu.height) self.diff_menu.setVisible(False) self.text = "None" self.box_pen = QPen() self.box_pen.setColor(Qt.white) self.pen_width = 3 self.box_pen.setWidth(self.pen_width) self.diff_box = QRectF(0, 0, self.width, self.height) self.setMinimumSize(QSizeF(self.width, self.height)) self.setMaximumSize(QSizeF(self.width, self.height)) self.size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum) self.size_policy.setHeightForWidth(True) self.setSizePolicy(self.size_policy) self.setAcceptedMouseButtons(Qt.LeftButton) self.diff_menu.menuClicked.connect(self.selected_difficulty) self.diff_menu.menuClicked.connect(self.difficultySelected.emit) self.diff_menu.loseFocus.connect(self.notFocus.emit) def set_disabled(self, state): if state: self.setAcceptedMouseButtons(Qt.NoButton) else: self.setAcceptedMouseButtons(Qt.LeftButton) def paint(self, painter, style, widget=None): painter.setPen(self.box_pen) painter.drawRect(self.diff_box) painter.drawText(self.diff_box, Qt.AlignCenter, self.text) painter.drawRect(self.boundingRect()) def mousePressEvent(self, event): if not self.diff_menu.isVisible(): self.diff_menu.setFocus() self.diff_menu.setVisible(True) else: self.diff_menu.setVisible(False) self.notFocus.emit() def selected_difficulty(self, string): self.diff_menu.setVisible(False) self.set_text(string) self.notFocus.emit() def set_text(self, string): self.text = string self.update() def boundingRect(self): return QRectF(0, 0, self.width, self.height) class DifficultyMenu(QGraphicsWidget): menuClicked = Signal(str) loseFocus = Signal() def __init__(self, width, height, parent=None): super().__init__(parent=parent) self.setParent(parent) self.diff_buttons = [] self.btn_height = height self.btn_width = width self.height = (self.btn_height + 10) * 5 self.width = self.btn_width for i in range(5): btn = buttons.MenuButton(0, (self.btn_height + 10) * i, self.btn_width, self.btn_height, DIFFICULTIES[i], parent=self) btn.buttonClicked.connect(self.clicked_on) self.diff_buttons.append(btn) self.setFlag(QGraphicsItem.ItemIsFocusable, True) self.setFocusPolicy(Qt.ClickFocus) def boundingRect(self): return QRectF(0, 0, self.width, self.height) def clicked_on(self, string): self.menuClicked.emit(string) def focusOutEvent(self, event): if not any(btn.isUnderMouse() for btn in self.diff_buttons) and not self.parent().isUnderMouse(): self.loseFocus.emit() self.setVisible(False) class HighScoreDisplayer(QGraphicsObject): def __init__(self, parent=None): super().__init__(parent=parent) self.size = 25 self.icon_size = 25 self.board_size = 250 self.box_pen = QPen() self.box_pen.setColor(Qt.white) self.pen_width = 3 self.box_pen.setWidth(self.pen_width) self.widget_proxy = QGraphicsProxyWidget(parent=self) self.scoreboard_widget = scb.HighScoreBoard(self.board_size, self.board_size) self.widget_proxy.setWidget(self.scoreboard_widget) self.widget_proxy.setPos(-self.board_size, -self.board_size) self.scoreboard_widget.setVisible(False) self.setAcceptHoverEvents(True) self.selected = False def set_disabled(self, state): self.setAcceptHoverEvents(not state) def show_board(self, state): self.scoreboard_widget.setVisible(state) self.scoreboard_widget.show_scores(state) self.prepareGeometryChange() if state: self.size = self.board_size else: self.size = self.icon_size def boundingRect(self): return QRectF(-self.size, -self.size, self.size, self.size) def paint(self, painter, style, widget=None): painter.setPen(self.box_pen) painter.drawRect(self.boundingRect()) if not self.selected: painter.fillRect(-self.icon_size/4, -self.icon_size/4, -self.icon_size/2, -self.icon_size/2, Qt.white) def hoverEnterEvent(self, ev): self.show_board(True) def hoverLeaveEvent(self, ev): self.show_board(False) if __name__ == "__main__": app = 0 app = QApplication(sys.argv) # Set up the Scene to manage the GraphicItems view = QGraphicsView() scene = QGraphicsScene(0, 0, 500, 600) view.setScene(scene) view.setSceneRect(scene.sceneRect()) # Add the Boards to the form with a vertical layout highscore = HighScoreDisplayer() highscore.setX(400) highscore.setY(400) scene.addItem(highscore) # Setting the view view.setBackgroundBrush(QBrush(Qt.black)) view.setRenderHint(QPainter.Antialiasing) view.fitInView(scene.sceneRect(), Qt.KeepAspectRatio) view.show() sys.exit(app.exec_())