SudokuGame/gameplay/sudoku_gameplay.py

147 lines
5.3 KiB
Python

import numpy as np
from . import Sudoku_Generator as SdkGen
EMPTY = 0
VALID = 1
INVALID = 2
FIXED = 3
TESTING = False
if __name__ == "__main__":
test_dir = './test_board.txt'
else:
test_dir = './gameplay/test_board.txt'
class SudokuSystem:
def __init__(self):
self.number_grid = np.zeros((9, 9), dtype=np.uint8)
self.cell_status = np.zeros((9, 9), dtype=np.uint8)
self.scribbles = np.zeros((9, 9), dtype='<U9')
self.offending_cells = []
for i in range(9):
row = []
for j in range(9):
row.append([])
self.offending_cells.append(row)
def clear_grid(self):
self.number_grid[:] = 0
self.cell_status[:] = FIXED
self.scribbles[:] = ''
for i in range(9):
for j in range(9):
while self.offending_cells[i][j]:
self.offending_cells[i][j].pop()
def replace_cell_number(self, row, col, val):
prev_val = self.number_grid[row, col]
self.number_grid[row, col] = int(val)
self.invalid_cell_check(row, col, prev_val)
if val == 0:
self.change_cell_status(row, col, EMPTY)
def clear_scribble(self, row, col):
self.scribbles[row, col] = ''
def toggle_scribble(self, row, col, val):
if val in self.scribbles[row, col]:
self.scribbles[row, col] = self.scribbles[row, col].replace(val, '')
else:
self.scribbles[row, col] += val
def get_cell_number(self, row, col):
return self.number_grid[row, col]
def change_cell_status(self, row, col, new_status):
if not self.cell_status[row, col] == FIXED:
self.cell_status[row, col] = new_status
def get_cell_status(self, row, col):
return self.cell_status[row, col]
def completion_check(self):
if np.all(np.logical_or(self.cell_status == VALID, self.cell_status == FIXED)):
self.cell_status[:] = FIXED
return True
else:
return False
def invalid_cell_check(self, row, col, prev_num):
val_check = self.number_grid[row, col]
if not prev_num == val_check or val_check == 0:
while self.offending_cells[row][col]:
r, c = self.offending_cells[row][col].pop()
try:
self.offending_cells[r][c].remove((row, col))
except ValueError:
print('No such cell found')
if not self.offending_cells[r][c]:
self.change_cell_status(r, c, VALID)
if not val_check == 0:
row_check = np.where(self.number_grid[row, :] == val_check)[0]
col_check = np.where(self.number_grid[:, col] == val_check)[0]
local_grid_row = int(row / 3) * 3
local_grid_col = int(col / 3) * 3
local_grid_check_row, local_grid_check_col = np.where(
self.number_grid[local_grid_row:local_grid_row + 3, local_grid_col:local_grid_col + 3] == val_check)
if len(row_check) == 1 and len(col_check) == 1 and len(local_grid_check_row) == 1:
self.cell_status[row, col] = VALID
else:
self.cell_status[row, col] = INVALID
bad_cells = []
if not len(row_check) == 1:
for c in row_check:
if not c == col:
bad_cells.append((row, c))
self.offending_cells[row][c].append((row, col))
self.change_cell_status(row, c, INVALID)
if not len(col_check) == 1:
for r in col_check:
if not r == row:
bad_cells.append((r, col))
self.offending_cells[r][col].append((row, col))
self.change_cell_status(r, col, INVALID)
if not len(local_grid_check_row) == 1:
for r, c in zip(local_grid_check_row + local_grid_row, local_grid_check_col + local_grid_col):
if not (c == col or r == row):
bad_cells.append((r, c))
self.offending_cells[r][c].append((row, col))
self.change_cell_status(r, c, INVALID)
self.offending_cells[row][col] = bad_cells
def generate_test_board(self, difficulty):
self.clear_grid()
try:
with open(test_dir, 'r') as f:
lines = f.readlines()
values = []
for line in lines:
values.append([int(val) for val in line.strip('\n').split(',')])
self.number_grid[:] = values
self.cell_status[:] = FIXED
row, col = np.where(self.number_grid == 0)
for r, c in zip(row, col):
self.cell_status[r, c] = EMPTY
except Exception as e:
print(e)
print('Something went wrong loading the test file. Generating a random board instead')
self.generate_random_board(difficulty)
def generate_random_board(self, difficulty):
self.clear_grid()
self.number_grid[:] = SdkGen.generate_sudoku_puzzle(difficulty)
row, col = np.where(self.number_grid == 0)
for r, c in zip(row, col):
self.cell_status[r, c] = EMPTY