327 lines
11 KiB
Python
327 lines
11 KiB
Python
"""This module contains the two boards shown in the program. A base BoxBoard class provides the drawing and animation
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of the boards."""
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from PySide2.QtGui import QPen
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from PySide2.QtWidgets import QSizePolicy, QGraphicsWidget
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from PySide2.QtCore import (QAbstractAnimation, Qt, QLineF, QPropertyAnimation, Property, Signal, QSizeF, QRectF, QTimer)
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from . import sudoku_graphics as sdk_grap
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from . import menu_graphics as menu_grap
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class BoxBoard(QGraphicsWidget):
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"""A generic board that draws an animated rectangular border
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"""
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def __init__(self, width, height, parent=None):
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"""Prepare the lines to be drawn and set up the animation
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Parameters
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----------
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width: float
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Width of the box
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height: float
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Height of the box
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parent: object
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Pass into QGraphicsWidget init method
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"""
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super().__init__(parent)
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self.width = width
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self.height = height
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self.half_circumference = width+height
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self.freeze = False
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self.setMinimumSize(QSizeF(width, height))
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#self.setMaximumSize(QSizeF(width, height))
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self.size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
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self.size_policy.setHeightForWidth(True)
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self.setSizePolicy(self.size_policy)
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# Set up a default pen for drawing
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self.default_pen = QPen()
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self.default_pen.setColor(Qt.white)
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self.default_pen.setWidth(5)
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# The 4 lines to construct the box
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self.left = QLineF(0, 0, 0, self.height)
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self.down = QLineF(0, self.height, self.width, self.height)
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self.right = QLineF(self.width, self.height, self.width, 0)
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self.up = QLineF(self.width, 0, 0, 0)
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self.line_order = [self.up, self.right, self.down, self.left]
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self.length = 0
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# Set up the length to be animated
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self.anim = QPropertyAnimation(self, b'length')
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self.anim.setDuration(800) # Animation speed
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self.anim.setStartValue(0)
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for t in range(1, 10):
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self.anim.setKeyValueAt(t / 10, self.half_circumference * t/10)
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self.anim.setEndValue(self.half_circumference)
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# Defining the length to be drawn as a Property
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@Property(float)
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def length(self):
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"""float: The length of the box to be drawn
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When the value is set, the length of the lines making up the box
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are calculated and updated.
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"""
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return self._length
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# Determine the length of the four lines to be drawn
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@length.setter
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def length(self, value):
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self._length = value
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remaining_length = value
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if remaining_length >= self.height:
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length_to_draw = remaining_length - self.height
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remaining_length -= length_to_draw
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else:
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length_to_draw = 0
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self.down.setLine(0, self.height, length_to_draw, self.height)
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self.up.setLine(self.width, 0, self.width - length_to_draw, 0)
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self.left.setLine(0, 0, 0, remaining_length)
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self.right.setLine(self.width, self.height, self.width, self.height - remaining_length)
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self.update()
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def toggle_anim(self, toggling):
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"""Toggle the animation forward and backwards
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Parameters
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----------
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toggling: bool
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True for forward, False for backwards
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"""
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if toggling:
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self.anim.setDirection(QAbstractAnimation.Forward)
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else:
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self.anim.setDirection(QAbstractAnimation.Backward)
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self.anim.start()
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def paint(self, painter, style, widget=None):
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"""Reimplemented from QGraphicsWdiget paint function. Draws the lines making up the box.
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"""
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painter.setPen(self.default_pen)
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for line in self.line_order:
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if line.length() > 1:
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painter.drawLine(line)
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class GameBoard(BoxBoard):
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"""The Board in which the main game takes place.
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It is intended to swap the interface depending on whether the game is ongoing
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Attributes
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----------
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newGameSelected: Signal(str)
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Emitted when the difficulty is selected from here. Emits the difficulty string
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gridDrawn: Signal
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Emitted when the Sudoku grid has been drawn
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sudokuDone: Signal
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Emitted when the Sudoku puzzle is finished
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"""
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newGameSelected = Signal(str)
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gridDrawn = Signal()
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sudokuDone = Signal()
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def __init__(self, width, height, parent=None):
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"""Create the game area consisting of a Sudoku Grid and a Number Ring,
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and a difficulty selector at startup
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Parameters
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----------
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width: float
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Passed into BoxBoard init method
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height: float
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Passed into BoxBoard init method
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parent: object
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Passed into BoxBoard init method
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"""
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super().__init__(width, height, parent)
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self.gamegrid = sdk_grap.SudokuGrid(self.width, self.height, parent=self)
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self.numring = sdk_grap.NumberRing(parent=self)
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self.playmenu = sdk_grap.PlayMenu(parent=self)
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#self.gamegrid.setFocus(Qt.MouseFocusReason)
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self.show_grid(False)
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self.show_playmenu(False)
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self.gamegrid.buttonClicked.connect(self.show_number_ring)
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self.gamegrid.finishDrawing.connect(self.gridDrawn.emit)
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self.gamegrid.puzzleFinished.connect(self.sudokuDone.emit)
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self.numring.loseFocus.connect(self.game_refocus)
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self.numring.keyPressed.connect(self.select_ring_number)
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self.playmenu.buttonClicked.connect(self.new_game)
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self.anim.finished.connect(lambda: self.show_playmenu(True))
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self.toggle_anim(True)
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self.refocus_timer = QTimer()
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self.refocus_timer.timeout.connect(self.game_refocus)
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self.refocus_timer.setSingleShot(True)
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def show_number_ring(self, x=0, y=0, scribbling=False):
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"""Display the Number Ring if it is not visible, while setting the focus to it
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Parameters
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----------
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x: float
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x coordinate of where to position the Ring
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y: float
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y coordinate of where to position the Ring
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scribbling:
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True to set Scribble mode, False otherwise
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"""
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if not self.numring.isVisible():
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self.game_unfocus()
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self.numring.setPos(x, y)
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self.numring.setVisible(True)
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self.numring.setFocus()
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self.numring.toggle_anim(True)
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self.numring.scribbling = scribbling
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def select_ring_number(self, val, scribbling):
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"""Get the selected number from the Ring and pass into the grid
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Parameters
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----------
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val: str
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The number string received
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scribbling: bool
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True to indicate Scribble mode, False otherwise
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"""
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if val == 'X':
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val = 0
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if scribbling:
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self.gamegrid.change_cell_scribbles(val)
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else:
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self.gamegrid.replace_cell_number(int(val))
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def game_refocus(self):
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"""Enable the grid and give it grid focus
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"""
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self.gamegrid.set_disabled(False)
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#self.gamegrid.setFocus()
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self.gamegrid.scribbling = self.numring.scribbling # To update the grid scribbling mode
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def game_unfocus(self):
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"""Enable the grid and give it grid focus
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"""
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self.gamegrid.set_disabled(True)
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#self.gamegrid.setFocus()
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#self.gamegrid.scribbling = self.numring.scribbling # To update the grid scribbling mode
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def show_grid(self, state):
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"""Show the grid, if it is not; Hide the grid, if it is.
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Note: Animation only plays when showing the grid.
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Parameters
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----------
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state: bool
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True to show the grid, False otherwise
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"""
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if state ^ self.gamegrid.isVisible():
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self.gamegrid.setVisible(state)
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if state:
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self.gamegrid.toggle_anim(True)
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def show_playmenu(self, state):
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"""Show the startup play menu
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Parameters
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----------
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state: bool
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True to show the startup play menu, False otherwise
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"""
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self.playmenu.setVisible(state)
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def new_game(self, string):
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"""Generate a new Sudoku Board, given the difficulty
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Parameters
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----------
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string: str
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The difficulty e.g. Easy
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"""
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self.gamegrid.generate_new_grid(menu_grap.DIFFICULTIES.index(string))
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self.show_grid(True)
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self.newGameSelected.emit(string)
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def paint(self, painter, style, widget=None):
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"""Reimplemented from BoxBoard paint method. Draw the instruction to toggle scribble mode """
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super().paint(painter, style, widget)
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painter.drawText(QRectF(0, self.height+15, self.width, 15), Qt.AlignCenter,
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"Hold M to scribble down numbers in a cell")
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class MenuBoard(BoxBoard):
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"""The Board that contains difficulty options, timer, and high scores.
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"""
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def __init__(self, width, height, parent=None):
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super().__init__(width, height, parent)
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self.margin = 10
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self.spacing = 20
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w_spacing = (self.width - 2*self.margin) / 3
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# Create the components and manually position them
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# Not bothered to use the layout item
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self.diff_display = menu_grap.DifficultyDisplayer(parent=self)
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self.diff_display.setX(self.margin)
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self.diff_display.setY(self.geometry().height()/2-self.diff_display.height/2)
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self.timer_display = menu_grap.TimerDisplayer(parent=self)
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self.timer_display.setParent(self)
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self.timer_display.setX(self.margin + w_spacing + self.spacing)
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self.timer_display.setY(self.geometry().height()/2-self.timer_display.height/2)
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self.score_display = menu_grap.HighScoreDisplayer(parent=self)
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self.score_display.setX(self.width - self.margin)
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self.score_display.setY(self.height - self.margin)
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self.score_display.scoreboard_widget.highScoreSet.connect(self.return_to_normal)
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self.show_children(False)
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self.toggle_anim(True)
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def show_children(self, state):
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"""Show the timer and the difficulty button
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Parameters
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----------
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state: bool
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True to show them, False otherwise
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"""
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self.timer_display.setVisible(state)
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self.diff_display.setVisible(state)
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self.timer_display.reset_time()
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def set_difficulty_text(self, string):
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"""Change the difficulty to be display and reset the timer
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"""
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self.diff_display.set_text(string)
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self.timer_display.reset_time()
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def finish_the_game(self):
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"""Stop the timer and prepare the high scores if necessary. Should only happen when the puzzle is finished
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"""
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self.timer_display.timer.stop()
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diff = self.diff_display.text
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time = self.timer_display.get_time()
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if self.score_display.scoreboard_widget.check_ranking(diff, time):
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self.diff_display.set_disabled(True)
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self.score_display.set_disabled(True)
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self.score_display.show_board(True)
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def return_to_normal(self):
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"""Re-enable the difficulty and high score buttons. Used after setting the high scores
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"""
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self.diff_display.set_disabled(False)
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self.score_display.set_disabled(False)
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