SudokuGame/graphic_components/board.py

193 lines
6.5 KiB
Python

from PyQt5.QtGui import QPainter, QBrush, QPen, QColor, QFont
from PyQt5.QtWidgets import (QSizePolicy, QGraphicsWidget, QGraphicsItem,
QGraphicsLineItem, QGraphicsRectItem, QGraphicsObject,
QGraphicsItemGroup, QGraphicsPathItem, QGraphicsLinearLayout)
from PyQt5.QtCore import (QAbstractAnimation, QObject, QPointF, Qt, QRectF, QLineF,
QPropertyAnimation, pyqtProperty, pyqtSignal, QSizeF)
from . import sudoku_graphics as sdk_grap
from . import menu_graphics as menu_grap
from general import extras
class BoxBoard(QGraphicsWidget):
"""
A generic board that draws an animated rectangular border
"""
def __init__(self, width, height, parent=None):
super().__init__(parent)
self.width = width
self.height = height
self.half_circumference = width+height
self.freeze = False
self.setMinimumSize(QSizeF(width, height))
#self.setMaximumSize(QSizeF(width, height))
self.size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
self.size_policy.setHeightForWidth(True)
self.setSizePolicy(self.size_policy)
# Set up a default pen for drawing
self.default_pen = QPen()
self.default_pen.setColor(Qt.white)
self.default_pen.setWidth(5)
# The 4 lines to construct the box
self.left = QLineF(0, 0, 0, self.height)
self.down = QLineF(0, self.height, self.width, self.height)
self.right = QLineF(self.width, self.height, self.width, 0)
self.up = QLineF(self.width, 0, 0, 0)
self.line_order = [self.up, self.right, self.down, self.left]
# Length of the box to be drawn
self.length = 0
# Set up the length to be animated
self.anim = QPropertyAnimation(self, b'length')
self.anim.setDuration(800) # Animation speed
self.anim.setStartValue(0)
for t in range(1, 10):
self.anim.setKeyValueAt(t / 10, self.half_circumference * t/10)
self.anim.setEndValue(self.half_circumference)
# Toggle the animation to be play forward or backward
def toggle_anim(self, toggling):
if toggling:
self.anim.setDirection(QAbstractAnimation.Forward)
else:
self.anim.setDirection(QAbstractAnimation.Backward)
self.anim.start()
# Reimplemented paint
def paint(self, painter, style, widget=None):
painter.setPen(self.default_pen)
for line in self.line_order:
if line.length() > 1:
painter.drawLine(line)
#super().paint(painter, style, widget)
# Defining the length to be drawn as a pyqtProperty
@pyqtProperty(float)
def length(self):
return self._length
# Determine the length of the four lines to be drawn
@length.setter
def length(self, value):
self._length = value
remaining_length = value
if remaining_length >= self.height:
length_to_draw = remaining_length - self.height
remaining_length -= length_to_draw
else:
length_to_draw = 0
self.down.setLine(0, self.height, length_to_draw, self.height)
self.up.setLine(self.width, 0, self.width - length_to_draw, 0)
self.left.setLine(0, 0, 0, remaining_length)
self.right.setLine(self.width, self.height, self.width, self.height - remaining_length)
self.update()
class GameBoard(BoxBoard):
"""
The Board in which the main game takes place.
It is intended to swap the interface depending on whether the game is ongoing
"""
boxClicked = pyqtSignal(bool)
newGameSelected = pyqtSignal(str)
def __init__(self, width, height, parent=None):
super().__init__(width, height, parent)
self.gamegrid = sdk_grap.SudokuGrid(self.width, self.height, parent=self)
self.numring = sdk_grap.NumberRing(parent=self)
self.playmenu = sdk_grap.PlayMenu(parent=self)
self.show_grid(False)
self.show_playmenu(False)
self.gamegrid.buttonClicked.connect(self.show_number_ring)
self.numring.connect_button_signals(self.select_ring_number)
self.gamegrid.setFocus(Qt.MouseFocusReason)
self.anim.finished.connect(lambda: self.show_playmenu(True))
self.playmenu.buttonClicked.connect(self.new_game)
self.toggle_anim(True)
def show_number_ring(self, x=0, y=0):
if not self.gamegrid.freeze:
self.numring.setPos(x, y)
self.numring.setVisible(True)
self.numring.setFocus()
else:
self.gamegrid.freeze = False
self.gamegrid.setFocus()
def select_ring_number(self, val):
if val == 'X':
val = 0
self.gamegrid.replace_cell_number(int(val))
self.show_number_ring()
def game_refocus(self):
self.gamegrid.freeze = False
self.gamegrid.setFocus()
def show_grid(self, state):
if state ^ self.gamegrid.isVisible():
self.gamegrid.setVisible(state)
if state:
self.gamegrid.toggle_anim(True)
def show_playmenu(self, state):
self.playmenu.setVisible(state)
def new_game(self, string):
print('new game selected')
self.gamegrid.generate_new_grid(menu_grap.DIFFICULTIES.index(string))
self.show_grid(True)
self.newGameSelected.emit(string)
class MenuBoard(BoxBoard):
"""
The Board that contains menu options. Also contains the timer.
"""
def __init__(self, width, height, parent=None):
super().__init__(width, height, parent)
self.layout = QGraphicsLinearLayout(Qt.Horizontal)
self.layout.setMinimumWidth(width)
self.layout.setMinimumWidth(height)
self.diff_display = menu_grap.DifficultyDisplayer(parent=self)
self.layout.addItem(self.diff_display)
self.timer_display = menu_grap.TimerDisplayer(parent=self)
self.layout.addItem(self.timer_display)
self.layout.setItemSpacing(0, 50)
self.layout.setItemSpacing(1, 0)
self.layout.setContentsMargins(20,15,20,15)
self.setLayout(self.layout)
self.show_children(False)
#self.anim.finished.connect(lambda: self.show_children(True))
self.toggle_anim(True)
def show_difficulty(self, state):
self.diff_display.selected = state
self.diff_display.update()
def show_children(self, state):
for chd in self.children():
chd.setVisible(state)
def set_difficulty_text(self, string):
self.diff_display.set_text(string)