Replace "transferring_deck" to "previously_selected_deck". Add comments

master
Howard T 2017-04-27 19:00:57 +01:00
parent f3b3af18f1
commit c56b7ad776
1 changed files with 115 additions and 94 deletions

View File

@ -1,16 +1,20 @@
function sulitear()
% Original author: En Yi
% A solitaire game on MATLAB, very self-explanatory
% Not optimised though
% Have fun!
% Anyone can modify it, just need to give credits to the original author
% Future considerations:
% -Add dragging functions
% -Add card animations
% -Find a better way to render the game for better resolution
% -Allow deck customisation?
function sulitear()
clc;
% Construct the window with the axes
% Get information about the screen
scrsz = get(0,'ScreenSize');
%TODO Find new method to draw the window
%start_dim = min(scrsz(3)/1.5,scrsz(4)/1.5);%Used for rescaling
win_ratio = scrsz(3:4)/scrsz(3);
win_size = scrsz(3:4)*0.8;
% Construct the window
win = figure('ToolBar','none','Name','Solitaire',...
'NumberTitle','off','MenuBar','none',...
'Resize','off','Visible','off','Color',[0 0 0]/255,...
@ -18,37 +22,41 @@ win = figure('ToolBar','none','Name','Solitaire',...
'ButtonDownFcn',@check_clicked_deck,...
'KeyPressFcn',@restart);
%Prepare card decks and the playing field
% Prepare a variable to indicate which deck are selected
previous_selected_deck = 0;
% Prepare cards and the playing field
playing_cards = prepare_playing_cards();
[playing_decks,draw_deck,discard_deck,goal_decks,playfield_size] = prepare_cardHolders(playing_cards,win_ratio);
[playing_decks,draw_deck,discard_deck,goal_decks,playfield_size] = prepare_playfield(playing_cards,win_ratio);
% Prepare the drawing axes
disp_axes = axes('Parent',win,'Position',[0 0 1 1]);
set(disp_axes,'Xlim',[0 playfield_size(1)],'Ylim',[0 playfield_size(2)],...
'XLimMode','manual','YLimMode','manual','Visible','off','NextPlot','add');
set(win,'Visible','on')
% Prepare some variable to indicate cards are selected HERE
transferring_deck = 0;
% draw it on the axes
% Draw the playing field on the axes
draw_playfield();
set(win,'Visible','on')
%% Callback functions
%%% Idea: can optimise by splitting the window into regions
%%% Idea: can optimise by splitting the window into regions and check only
%%% the decks in that region
function check_clicked_deck(~,~)
if ~strcmp(get(win,'selectiontype'),'normal')
% Only allow left clicks, subject to changes
if ~strcmp(get(win,'selectiontype'),{'normal','open'})
return
end
[Xx,Yy] = get_mouse_pos();
if draw_deck.check_Deck_Collision(Xx,Yy,'first')
reset_card_selection();
if draw_deck.get_Number_Of_Cards() + discard_deck.get_Number_Of_Cards()>0
if draw_deck.get_Number_Of_Cards()>0 % If there's cards
transferring_deck = draw_deck;
% Check for the draw pile collision
if draw_deck.get_Number_Of_Cards() + discard_deck.get_Number_Of_Cards()>0 % If not all cards are taken away
if draw_deck.get_Number_Of_Cards()>0 % If there's cards to be drawn
previous_selected_deck = draw_deck;
draw_deck.selected_start_index = min(draw_deck.get_Number_Of_Cards(),3);
discard_deck.set_Current_Display(draw_deck.selected_start_index); % Set the discard to show that amount of cards transferred
draw_deck.transfer_Selected_Cards(discard_deck,'flip'); % Transfer cards to discard pile, up to 3
reset_card_selection();
else
transferring_deck = discard_deck; % Transfer back the cards from discard pile
else
previous_selected_deck = discard_deck; % Transfer back the cards from discard pile
discard_deck.selected_start_index = discard_deck.get_Number_Of_Cards();
discard_deck.transfer_Selected_Cards(draw_deck,'flip');
reset_card_selection();
@ -59,72 +67,75 @@ draw_playfield();
return
end
if discard_deck.check_Deck_Collision(Xx,Yy,'first') % Else check for discard deck
if transferring_deck == discard_deck
% Check for the draw pile collision
if discard_deck.check_Deck_Collision(Xx,Yy,'first')
if previous_selected_deck == discard_deck
reset_card_selection();
return
end
reset_card_selection();
if discard_deck.get_Number_Of_Cards() > 0 % Only allow selection, up to one card
discard_deck.selected_start_index = 1;
transferring_deck = discard_deck;
if discard_deck.get_Number_Of_Cards() > 0
discard_deck.selected_start_index = 1; % Only allow selection, up to one card
previous_selected_deck = discard_deck;
discard_deck.update_Deck_Graphics(disp_axes);
end
return
end
% Check for the playing deck
for i = 1:length(playing_decks)
% This part is only for the playing deck
if playing_decks(i).check_Deck_Collision(Xx,Yy,'full') %Check if any deck is clicked
if playing_decks(i).check_Deck_Collision(Xx,Yy,'full')
selected_deck = playing_decks(i);
s_index = selected_deck.check_selection(Xx,Yy); %If so, check which card is selected
%If no selection was before or more than a card is
%selected and there are cards remaining in the deck
% if playing_decks(i).check_Deck_Collision(Xx,Yy,'first') && s_index == -1
% reset_card_selection();
% selected_deck.reveal_Hidden_Card(1)
% selected_deck.update_Deck_Graphics(disp_axes);
% break
% end
s_index = selected_deck.check_selection(Xx,Yy); %Check which card is selected
if (transferring_deck ~= 0)
%if s_index>=0
if transferring_deck ~= selected_deck % If the selected deck is not the previously selected deck
[transferring_num,transferring_col]= determine_card(get_bottom_selected(transferring_deck));
% Manually open a hidden card, not used
% if playing_decks(i).check_Deck_Collision(Xx,Yy,'first') && s_index == -1
% reset_card_selection();
% selected_deck.reveal_Hidden_Card(1)
% selected_deck.update_Deck_Graphics(disp_axes);
% return
% end
% If a deck is previously selected
if (previous_selected_deck ~= 0)
if previous_selected_deck ~= selected_deck
[transferring_num,transferring_col]= determine_card(get_bottom_selected(previous_selected_deck));
[destination_num,destination_col] = determine_card(selected_deck.get_Last_Cards());
if (transferring_col ~= destination_col &&... % If the colour alternates
transferring_num == destination_num-1) % If the number are in sequence
transfer_Selected_Cards(transferring_deck,selected_deck);
if (transferring_col ~= destination_col &&... % If the colour alternates
transferring_num == destination_num-1) % If the number are in sequence
transfer_Selected_Cards(previous_selected_deck,selected_deck);
end
% Reveal a hidden card if there is one
auto_open_hiddencard();
auto_open_hiddencard(); % Reveal a hidden card if there is one
end
%end
reset_card_selection();
else
% Otherwise move previously selected cards to the currently selected deck
if s_index>0
%Get the selected cards to be transfered
if ~selected_deck.is_Empty()
reset_card_selection();
selected_deck.selected_start_index = s_index;
transferring_deck = selected_deck;
previous_selected_deck = selected_deck;
end
end
selected_deck.update_Deck_Graphics(disp_axes);
return
end
end
% Check for the goal decks
for i = 1:length(goal_decks)
if goal_decks(i).check_Deck_Collision(Xx,Yy,'first')
selected_deck = goal_decks(i);
if (transferring_deck ~= 0)
if transferring_deck.selected_start_index == 1
[transferring_num,~,transferring_suit]= determine_card(get_bottom_selected(transferring_deck));
[destination_num,~,destination_suit] = determine_card(selected_deck.get_Last_Cards());
if (transferring_suit == destination_suit && transferring_num == destination_num+1)...
|| transferring_num == 1
transfer_Selected_Cards(transferring_deck,selected_deck);
if (previous_selected_deck ~= 0)
if previous_selected_deck.selected_start_index == 1 % Only allow one card transfer
[transferring_num,~,transferring_suit]= ...
determine_card(get_bottom_selected(previous_selected_deck));
[destination_num,~,destination_suit] = ...
determine_card(selected_deck.get_Last_Cards());
if (transferring_suit == destination_suit ... % If card is same suit
&& transferring_num == destination_num+1 )... % Must be consecutive number
|| transferring_num == 1 % Or is the ace
transfer_Selected_Cards(previous_selected_deck,selected_deck);
end
end
auto_open_hiddencard();
@ -133,34 +144,38 @@ draw_playfield();
if ~selected_deck.is_Empty()
reset_card_selection();
selected_deck.selected_start_index = 1;
transferring_deck = selected_deck;
previous_selected_deck = selected_deck;
end
end
selected_deck.update_Deck_Graphics(disp_axes);
% Check for winning condition
total_goal_cards = 0;
for j = 1:length(goal_decks)
total_goal_cards = total_goal_cards+goal_decks(j).get_Number_Of_Cards();
end
if total_goal_cards == 52
uiwait(msgbox('You Won! Press R to Try Again!','YAY!','modal'));
reset_card_selection();
end
return
end
end
%%% TODO: check for winning condition
end
%% Non-Callback functions
%Prepare the card holders
% Prepare the card holders
function restart(~,evtdata)
% Press R to try again
if strcmp(evtdata.Key,'r')
reset_entire_game(playing_cards);
end
end
function [playing_decks,draw_deck,discard_deck,goal_decks,playfield_size] = prepare_cardHolders(cards,win_ratio)
%%% TODO: Automate the draw, discard piles and the goal pile
% Prepare the playing field dimension with the card holders
function [playing_decks,draw_deck,discard_deck,goal_decks,playfield_size] = prepare_playfield(cards,win_ratio)
card_size = size(cards(1).get_Card_Image('front'));
card_width = card_size(2);
card_height = card_size(1);
@ -168,18 +183,17 @@ draw_playfield();
n = 7;
border_offset = 10;
playfield_width = round((card_size(2)+offset)*n-offset+2*border_offset);
i = 1;
while(playfield_width-card_width*i>=0)
i = i+1;
end
playfield_width = card_width*i;
i = 1;
% i = 1;
% while(playfield_width-card_width*i>=0)
% i = i+1;
% end
% playfield_width = card_width*i;
% i = 1;
playfield_size = round([playfield_width playfield_width].*win_ratio);
while(playfield_size(2)-card_height*i>=0)
i = i+1;
end
playfield_size(2) = card_height*i;
% Input the number of decks and offset between deck position
% while(playfield_size(2)-card_height*i>=0)
% i = i+1;
% end
% playfield_size(2) = card_height*i;
% Compute the position and dimensions
start_x = border_offset;
@ -187,7 +201,6 @@ draw_playfield();
card_offset = (start_y-card_height-offset)/18;
% Initialise the card holders
% Manually initialise for testing purposes
draw_deck = cardHolder(start_x,playfield_size(2)-border_offset,...
[],card_width,card_height,card_offset,'horizontal',1,1,1,0);
discard_deck = cardHolder(start_x+card_width+offset,playfield_size(2)-border_offset,...
@ -197,9 +210,10 @@ draw_playfield();
goal_decks(i-3) = cardHolder(start_x+(card_width+offset)*(i-1),...
playfield_size(2)-border_offset,[],card_width,card_height,card_offset,'vertical',1,0,0,1);
end
% Shuffle the cards
a = randperm(length(cards));
remaining_cards = cards(a);
%Loop method, which will be used
for i = 1:n
dealt_cards = remaining_cards(1:i);
playing_decks(i) = cardHolder(start_x+(card_width+offset)*(i-1),...
@ -225,18 +239,21 @@ draw_playfield();
catch
disp('Load failed')
close all
% Should maybe have a variable for loading failure
end
end
% Distribute the playing cards
function [dealt_cards,remaining_cards] = deal_cards(cards,amount)
remaining_cards = cards;
for i = 1:amount
n_of_cards = length(remaining_cards);
index = randi(n_of_cards);
dealt_cards(i) = remaining_cards(index);
remaining_cards = [remaining_cards(1:index-1) remaining_cards(index+1:end)];
end
end
% % Distribute the playing cards, not used
% function [dealt_cards,remaining_cards] = deal_cards(cards,amount)
% remaining_cards = cards;
% for i = 1:amount
% n_of_cards = length(remaining_cards);
% index = randi(n_of_cards);
% dealt_cards(i) = remaining_cards(index);
% remaining_cards = [remaining_cards(1:index-1) remaining_cards(index+1:end)];
% end
% end
% Reset the game
function reset_entire_game(cards)
a = randperm(length(cards));
remaining_cards = cards(a);
@ -263,18 +280,19 @@ draw_playfield();
reset_card_selection();
end
% Reset the card selection to none and updating the deck graphic
function reset_card_selection()
if transferring_deck ~= 0
transferring_deck.selected_start_index = 0;
transferring_deck.update_Deck_Graphics(disp_axes)
transferring_deck = 0;
if previous_selected_deck ~= 0
previous_selected_deck.selected_start_index = 0;
previous_selected_deck.update_Deck_Graphics(disp_axes)
previous_selected_deck = 0;
end
end
% Draw the play field
function draw_playfield()
cla(disp_axes); % Clear the play field axes
cla(disp_axes); % Clear the play field axes, not that it is needed since it is only called during initialisation
for i = 1:length(playing_decks)
playing_decks(i).render_deck_outline(disp_axes);
playing_decks(i).update_Deck_Graphics(disp_axes);
@ -297,23 +315,26 @@ draw_playfield();
else
if card == 0
if ~isempty(varargin)
num = varargin{1};
num = varargin{1}; % Specify the value an empty deck should take
else
num = 14;
num = 14; % Allow king to go into empty slots by default
end
else
num = -1;
num = -1; % The deck is having hidden cards
end
suit = -1;
colour = -1;
end
end
% Open hidden cards automatically
function auto_open_hiddencard()
if (transferring_deck.hidden_start_index >0 ...
&& transferring_deck.get_Number_Of_Cards() == transferring_deck.hidden_start_index)
transferring_deck.reveal_Hidden_Card(1)
if (previous_selected_deck.hidden_start_index >0 ...
&& previous_selected_deck.get_Number_Of_Cards() == previous_selected_deck.hidden_start_index)
previous_selected_deck.reveal_Hidden_Card(1)
end
end
% Get the mouse position
function[X,Y]= get_mouse_pos()
mpos = get(disp_axes,'CurrentPoint');