Implement a round

master
En Yi 2019-05-05 21:10:16 +01:00
parent 9b73fc4682
commit 278ddc4075
1 changed files with 41 additions and 9 deletions

View File

@ -2,6 +2,7 @@ import pygame
import cards
import view
import random
import copy
from signalslot import Signal
from enum import Enum
@ -72,7 +73,7 @@ class Table:
self.players_playzone = []
self.table_status = {'played cards': [0, 0, 0, 0], 'leading player': 0, 'trump suit': 1,
'trump broken': False, 'round history': [], 'bid': 0, 'partner': 0,
'partner_reveal': False, 'defender': {'target': 0, 'wins': 0},
'partner reveal': False, 'defender': {'target': 0, 'wins': 0},
'attacker': {'target': 0, 'wins': 0}}
self.current_round = 0
@ -169,7 +170,6 @@ class Table:
while self.current_round < 14:
self.play_a_round()
self.current_round += 1
pass
else:
self.reset_game()
self.game_state = GameState.DEALING
@ -213,6 +213,7 @@ class Table:
current_player %= 4
print("Player {0:d}".format(current_player))
self.table_status["partner"] = self.players[current_player].make_decision(self.game_state, 1)
self.table_status['partner reveal'] = False
self.table_status["trump suit"] = self.table_status["bid"] % 10
self.table_status["trump broken"] = False
self.table_status['played cards'] = [0, 0, 0, 0]
@ -236,19 +237,49 @@ class Table:
self.players[current_player].role = PlayerRole.ATTACKER
def play_a_round(self):
if self.current_round < 13:
# TODO: Starting from the leading player, make a play following the rules
# Subsequent player make their plays
# Once all player played, determine the winner
# Clean up the cards, set the leading player, update score, repeat
# Starting from the leading player, make a play following the rules
# Subsequent player make their plays
# Once all player played, determine the winner
# Clean up the cards, set the leading player, update score, repeat
current_player = self.table_status['leading player']
card = self.players[current_player].make_decision(self.game_state, 0)
self.table_status["played cards"][current_player] = card.value
leading_card = self.players[current_player].make_decision(self.game_state, 0)
self.table_status["played cards"][current_player] = leading_card.value
self.players_playzone[current_player].add_card(leading_card)
for _ in range(3):
current_player += 1
current_player %= 4
card = self.players[current_player].make_decision(self.game_state, 1)
self.players_playzone[current_player].add_card(card)
self.table_status["played cards"][current_player] = card.value
if not self.table_status['partner reveal']:
if card.value == self.table_status['partner']
self.table_status['partner reveal'] = True
card_suits = [card.suit() for card in self.table_status["played cards"]]
card_nums = [card.number() for card in self.table_status["played cards"]]
trumps = [suit==self.table_status['trump suit'] for suit in card_suits]
trump_played = any(trumps)
follow_suits = [suit==leading_card.suit() for suit in card_suits]
valid_nums = [card_nums[i] * (( follow_suits[i] and not trump_played) or trumps[i]) for i in range(4)]
if not self.table_status['trump broken']:
if trump_played:
self.table_status['trump broken'] = True
winning_player = valid_nums.index(max(valid_nums))
for deck in self.players_playzone:
self.discard_deck.append(deck.remove_card())
if winning_player.role == PlayerRole.DEFENDER:
self.table_status['defender']['wins'] += 1
else:
self.table_status['attacker']['wins'] += 1
self.table_status['leading player'] = winning_player
self.table_status['round history'].append(copy.copy(self.table_status["played cards"]))
def reset_game(self):
for player in self.players:
print(len(player.cards))
@ -333,6 +364,7 @@ class Player(cards.Deck):
print("Please enter integer only")
def make_a_play(self):
# TODO: Write the procedure of selecting a card
return 1
def view_last_round(self):