diff --git a/table.py b/table.py index 47ccabb..5c72737 100644 --- a/table.py +++ b/table.py @@ -395,12 +395,12 @@ class Table: player_bid = self.players[self.current_player].make_decision(self.game_state, 0) else: player_bid, msg = self.players[self.current_player].make_decision(self.game_state, 0, game_events) - #if msg: - #self.write_message(msg, delay_time=1, update_now=True) + if msg: + self.write_message(msg, delay_time=1, update_now=True) if player_bid < 0: return False self.require_player_input = False - #self.write_message("", delay_time=0, update_now=False) + self.write_message("", delay_time=0, update_now=False) if not self.terminal_play: self.calling_panel.visible = False self.update_table.emit() @@ -511,8 +511,8 @@ class Table: card = self.players[self.current_player].make_decision(self.game_state, 0) else: card, msg = self.players[self.current_player].make_decision(self.game_state, 0, game_events) - #if msg: - # self.write_message(msg, delay_time=0, update_now=True) + if msg: + self.write_message(msg, delay_time=0, update_now=True) if not type(card) is cards.Card: if card: self.update_table.emit() @@ -532,8 +532,8 @@ class Table: card = self.players[self.current_player].make_decision(self.game_state, 1) else: card, msg = self.players[self.current_player].make_decision(self.game_state, 1, game_events) - #if msg: - # self.write_message(msg, delay_time=0, update_now=False) + if msg: + self.write_message(msg, delay_time=0, update_now=False) if not type(card) is cards.Card: if card: self.update_table.emit()