Clean up deck rendering
parent
51239f9182
commit
64f60514d7
42
cards.py
42
cards.py
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@ -201,39 +201,21 @@ class Deck():
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number_of_cards = len(self.cards)
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if number_of_cards > 0:
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if self.is_horizontal():
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total_card_length = self.cards[0].width + self.default_spacing * (number_of_cards-1)
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if total_card_length <= self.length - 2*self.line_width:
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start_point = (self.length - total_card_length)/2
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for (i, card) in enumerate(self.cards):
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x = start_point + self.default_spacing * i
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y = (self.width - self.cards[0].height) / 2
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card.set_pos(x, y)
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else:
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adjusted_spacing = (self.length - self.cards[0].width - 2*self.line_width)/(number_of_cards-1)
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start_point = self.line_width
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for (i, card) in enumerate(self.cards):
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x = start_point + adjusted_spacing * i
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y = (self.width - self.cards[0].height) / 2
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card.set_pos(x, y)
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total_card_length = self.cards[0].width + self.default_spacing * (number_of_cards - 1)
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if total_card_length <= self.length - 2 * self.line_width:
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start_point = (self.length - total_card_length) / 2
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spacing = self.default_spacing
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else:
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total_card_length = self.cards[0].height + self.default_spacing * (number_of_cards-1)
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start_point = self.line_width
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spacing = (self.length - self.cards[0].width - 2*self.line_width)/(number_of_cards-1)
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if total_card_length <= self.length:
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start_point = (self.length - total_card_length)/2
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for (i, card) in enumerate(self.cards):
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y = start_point + self.default_spacing * i
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x = (self.width - self.cards[0].height) / 2
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card.set_pos(x, y)
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for (i, card) in enumerate(self.cards):
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x = start_point + spacing * i
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y = (self.width - self.cards[0].height) / 2
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if self.is_horizontal():
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card.set_pos(x, y)
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else:
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adjusted_spacing = (self.length - self.cards[0].height)/(number_of_cards-1)
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start_point = 0
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for (i, card) in enumerate(self.cards):
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y = start_point + adjusted_spacing * i
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x = (self.width - self.cards[0].width) / 2
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card.set_pos(x, y)
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card.set_pos(y, x)
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self.update_deck_display()
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3
table.py
3
table.py
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@ -145,7 +145,8 @@ class Table:
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self.players.append(players.Player(playerx[i], playery[i],
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l_deck, w_deck,
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spacing, vert_orientation=vert,
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deck_reveal=reveal_mode, flip=(i == 1 or i == 2)))
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deck_reveal=reveal_mode, flip=(i == 1 or i == 2),
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draw_from_last=(i == 2 or i == 3)))
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self.players[i].connect_to_table(self.table_status)
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if i > 0:
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self.players[i].add_ai(ai.RandomAI(self.table_status))
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