Turn announcer to multiline

master
En Yi 2019-06-03 20:47:12 +01:00
parent d561808d75
commit b1e1656033
2 changed files with 21 additions and 13 deletions

View File

@ -24,7 +24,9 @@ class GameScreen(view.PygView):
self.screen.blit(player.deck_surface, player.get_pos())
for playerzone in self.table.players_playzone:
self.screen.blit(playerzone.deck_surface, playerzone.get_pos())
self.screen.blit(self.table.announcer, (self.table.announcer_x, self.table.announcer_y))
for i, announcer_line in enumerate(self.table.announcer_line):
self.screen.blit(announcer_line, (self.table.announcer_x,
self.table.announcer_y+self.table.announcer_height*i/3))
pygame.display.flip()

View File

@ -141,15 +141,21 @@ class Table:
announcer_spacing = announcer_margins + w_deck
self.announcer_x = playfield_x + announcer_spacing
self.announcer_y = playfield_y + announcer_spacing
announcer_width = playfield_width - 2 * announcer_spacing
announcer_height = playfield_height - 2 * announcer_spacing
self.announcer = pygame.Surface((announcer_width, announcer_height), pygame.SRCALPHA)
self.announcer_width = playfield_width - 2 * announcer_spacing
self.announcer_height = playfield_height - 2 * announcer_spacing
#self.announcer = pygame.Surface((announcer_width, self.announcer_height), pygame.SRCALPHA)
self.announcer_line = []
for i in range(3):
surf = pygame.Surface((self.announcer_width, self.announcer_height/3), pygame.SRCALPHA)
self.announcer_line.append(surf)
self.table_font = pygame.font.SysFont("None", 30)
self.write_message("Testing....")
#self.write_message("Testing....")
self.ongoing = False
def write_message(self, text, delay_time = 0.5):
def write_message(self, text, delay_time=0.5, line=0):
"""
Write a message into the center board surface (announcer)
:param text: String to be displayed on the center board
@ -157,9 +163,9 @@ class Table:
"""
print(text)
text.strip('\n')
self.announcer.fill((255, 255, 255, 0))
rendered_text = self.table_font.render(text, True, (255,0,0)).convert_alpha()
self.announcer.blit(rendered_text, (50, 50))
rendered_text = self.table_font.render(text, True, (255, 0, 0)).convert_alpha()
self.announcer_line[line].fill((255, 255, 255, 255))
self.announcer_line[line].blit(rendered_text, (0, self.announcer_height/6))
self.update_table.emit()
time.sleep(delay_time)
@ -242,7 +248,7 @@ class Table:
first_player = True # Starting bidder "privilege" to raise the starting bid
while passes < NUM_OF_PLAYERS - 1:
print("Player {0:d}\n-----".format(current_player))
self.write_message("Current Bid: {0:d}".format(self.table_status["bid"]))
self.write_message("Current Bid: {0:d}".format(self.table_status["bid"]),line=1)
print('Bid Leader: Player {0:d}'.format((current_player-passes-1*(not first_player))% 4))
print("Passes: {0:d}".format(passes))
@ -325,7 +331,7 @@ class Table:
self.write_message("Partner Revealed!", delay_time=1)
self.update_table.emit()
time.sleep(1)
#time.sleep(1)
# Once all player played, find out who wins
card_suits = [card.suit() for card in self.table_status["played cards"]]
card_nums = [card.number() for card in self.table_status["played cards"]]
@ -339,7 +345,7 @@ class Table:
# Determine which players to check for winner, and determine winner
valid_nums = [card_nums[i] * ((follow_suits[i] and not trump_played) or trumps[i]) for i in range(4)]
winning_player = valid_nums.index(max(valid_nums))
self.write_message("Player {0:d} wins!\n".format(winning_player))
self.write_message("Player {0:d} wins!\n".format(winning_player), delay_time=1)
# Clean up the cards, update score, set the next leading player, update round history
for deck in self.players_playzone:
self.discard_deck.append(deck.remove_card())
@ -352,7 +358,7 @@ class Table:
self.table_status['leading player'] = winning_player
self.table_status['round history'].append(copy.copy(self.table_status["played cards"]))
self.write_message("Defender:{0:d}, Attacker:{1:d}\n".format(self.table_status['defender']['wins'],
self.table_status['attacker']['wins']))
self.table_status['attacker']['wins']), line=2)
# TODO: Add function to reflect the score on the screen