From b98942324ffda472c2d1d955b6704217967bc9ad Mon Sep 17 00:00:00 2001 From: En Yi Date: Wed, 5 Jun 2019 11:41:11 +0100 Subject: [PATCH] Remove loops in gameplay --- players.py | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/players.py b/players.py index e8a5994..c1b2acb 100644 --- a/players.py +++ b/players.py @@ -425,9 +425,6 @@ class Table: leading_card = self.players[self.current_player].make_decision(self.game_state, 0) self.table_status["played cards"][self.current_player] = leading_card self.players_playzone[self.current_player].add_card(leading_card) - self.update_table.emit() - time.sleep(0.5) - elif not all(self.table_status["played cards"]): # Subsequent player make their plays, following suit if possible self.display_current_player(self.current_player) @@ -435,7 +432,6 @@ class Table: card = self.players[self.current_player].make_decision(self.game_state, 1) self.players_playzone[self.current_player].add_card(card) self.table_status["played cards"][self.current_player] = card - time.sleep(0.5) else: # Once all player played, find out who wins leading_card = self.table_status["played cards"][self.table_status['leading player']] @@ -485,6 +481,8 @@ class Table: self.current_player += 1 self.current_player %= 4 + self.update_table.emit() + time.sleep(0.5) def reveal_all_roles(self, partner): self.players[partner].role = PlayerRole.DEFENDER